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frontline attack ops
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76
game/event/frontlineattack.py
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76
game/event/frontlineattack.py
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import math
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import random
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from dcs.task import *
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from dcs.vehicles import AirDefence
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from game import *
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from game.event import *
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from game.operation.frontlineattack import FrontlineAttackOperation
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from userdata.debriefing import Debriefing
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class FrontlineAttackEvent(Event):
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TARGET_VARIETY = 2
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TARGET_AMOUNT_FACTOR = 0.5
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ATTACKER_AMOUNT_FACTOR = 0.4
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ATTACKER_DEFENDER_FACTOR = 0.7
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STRENGTH_INFLUENCE = 0.3
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SUCCESS_MIN_TARGETS = 3
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defenders = None # type: db.ArmorDict
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@property
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def threat_description(self):
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return "{} vehicles".format(self.to_cp.base.assemble_count())
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def __str__(self):
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return "Frontline attack from {} at {}".format(self.from_cp, self.to_cp)
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def is_successfull(self, debriefing: Debriefing):
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total_targets = sum(self.defenders.values())
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destroyed_targets = 0
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for unit, count in debriefing.destroyed_units[self.defender_name].items():
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if unit in self.defenders:
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destroyed_targets += count
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if self.from_cp.captured:
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return float(destroyed_targets) >= min(self.SUCCESS_MIN_TARGETS, total_targets)
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else:
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return float(destroyed_targets) < min(self.SUCCESS_MIN_TARGETS, total_targets)
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def commit(self, debriefing: Debriefing):
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super(FrontlineAttackEvent, self).commit(debriefing)
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if self.from_cp.captured:
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if self.is_successfull(debriefing):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE)
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else:
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if self.is_successfull(debriefing):
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self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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def skip(self):
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if self.to_cp.captured:
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self.to_cp.base.affect_strength(-0.1)
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def player_attacking(self, armor: db.ArmorDict, strikegroup: db.PlaneDict, clients: db.PlaneDict):
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self.defenders = self.to_cp.base.assemble_cap()
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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attacker_clients=clients,
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defender_clients={},
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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op.setup(target=self.defenders,
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attackers=db.unitdict_restrict_count(armor, sum(self.defenders.values())),
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strikegroup=strikegroup)
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self.operation = op
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