mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
frontline attack ops
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@@ -172,8 +172,8 @@ class EventMenu(Menu):
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if amount > 0:
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scrambled_armor[unit_type] = amount
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if type(self.event) is CaptureEvent:
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e = self.event # type: CaptureEvent
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if type(self.event) is BaseAttackEvent:
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e = self.event # type: BaseAttackEvent
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if self.game.is_player_attack(self.event):
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e.player_attacking(cas=scrambled_cas,
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escort=scrambled_sweep,
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@@ -190,12 +190,9 @@ class EventMenu(Menu):
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else:
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e.player_defending(escort=scrambled_aircraft,
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clients=scrambled_clients)
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elif type(self.event) is FrontlineCASEvent:
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e = self.event # type: FrontlineCASEvent
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if self.game.is_player_attack(self.event):
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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else:
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e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
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elif type(self.event) is FrontlineAttackEvent:
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e = self.event # type: FrontlineAttackEvent
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e.player_attacking(armor=scrambled_armor, strikegroup=scrambled_aircraft, clients=scrambled_clients)
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elif type(self.event) is NavalInterceptEvent:
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e = self.event # type: NavalInterceptEvent
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@@ -209,8 +206,8 @@ class EventMenu(Menu):
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e.player_attacking(strikegroup=scrambled_aircraft, clients=scrambled_clients)
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else:
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e.player_defending(interceptors=scrambled_aircraft, clients=scrambled_clients)
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elif type(self.event) is GroundAttackEvent:
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e = self.event # type: GroundAttackEvent
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elif type(self.event) is InsurgentAttackEvent:
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e = self.event # type: InsurgentAttackEvent
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if self.game.is_player_attack(self.event):
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assert False
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else:
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@@ -6,6 +6,7 @@ from tkinter.ttk import *
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from ui.window import *
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from game.game import *
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from gen.conflictgen import Conflict
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from theater.conflicttheater import *
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@@ -44,7 +45,7 @@ class OverviewCanvas:
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def create_cp_title(self, coords, cp: ControlPoint):
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title = cp.name
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font = ("Helvetica", 13)
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font = ("Helvetica", 10)
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id = self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
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self.canvas.tag_bind(id, "<Button-1>", self.display(cp))
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@@ -74,9 +75,14 @@ class OverviewCanvas:
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self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=2, fill=color)
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if cp.captured and not connected_cp.captured and Conflict.has_frontline_between(cp, connected_cp):
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frontline_pos, heading, distance = Conflict.frontline_vector(cp, connected_cp, self.game.theater)
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start_coords, end_coords = self.transform_point(frontline_pos), self.transform_point(frontline_pos.point_from_heading(heading, distance))
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self.canvas.create_line((*start_coords, *end_coords), width=2, fill=color)
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for cp in self.game.theater.controlpoints:
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coords = self.transform_point(cp.position)
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arc_size = 22 * math.pow(cp.importance, 1)
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arc_size = 16 * math.pow(cp.importance, 1)
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extent = max(cp.base.strength * 180, 10)
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start = (180 - extent) / 2
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