new options, landmaps, mission settings generation update & frontlike smokes generation

This commit is contained in:
Vasyl Horbachenko
2018-06-16 21:04:01 +03:00
parent 92e5514e8d
commit e54e548bdd
25 changed files with 344 additions and 41 deletions

View File

@@ -7,3 +7,26 @@ from ui.window import *
class ConfigurationMenu(Menu):
def __init__(self, window: Window, parent, game: Game):
super(ConfigurationMenu, self).__init__(window, parent, game)
self.frame = window.right_pane
self.player_skill_var = StringVar()
self.player_skill_var.set(self.game.player_skill)
self.enemy_skill_var = StringVar()
self.enemy_skill_var.set(self.game.enemy_skill)
def dismiss(self):
self.game.player_skill = self.player_skill_var.get()
self.game.enemy_skill = self.enemy_skill_var.get()
super(ConfigurationMenu, self).dismiss()
def display(self):
self.window.clear_right_pane()
Label(self.frame, text="Player coalition skill").grid(row=0, column=0)
Label(self.frame, text="Enemy coalition skill").grid(row=1, column=0)
OptionMenu(self.frame, self.player_skill_var, "Average", "Good", "High", "Excellent").grid(row=0, column=1)
OptionMenu(self.frame, self.enemy_skill_var, "Average", "Good", "High", "Excellent").grid(row=1, column=1)
Button(self.frame, text="Back", command=self.dismiss).grid(row=2, column=0, columnspan=1)

View File

@@ -30,9 +30,9 @@ class EventMenu(Menu):
self.window.clear_right_pane()
row = 0
def label(text, _row=None, _column=None):
def label(text, _row=None, _column=None, sticky=None):
nonlocal row
Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0)
Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
if _row is None:
row += 1
@@ -62,7 +62,12 @@ class EventMenu(Menu):
row += 1
Checkbutton(self.frame, text="AWACS", var=self.awacs).grid(row=row, column=2)
Button(self.frame, text="Commit", command=self.start).grid(column=1, row=row, sticky=E)
Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row, sticky=E)
awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
Checkbutton(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), var=self.awacs, state=awacs_enabled).grid(row=row, column=0, sticky=W)
row += 1
label("Aircraft")
@@ -76,17 +81,14 @@ class EventMenu(Menu):
scrable_row(unit_type, count)
if not self.base.total_planes:
label("None")
label("None", sticky=W)
label("Armor")
for unit_type, count in self.base.armor.items():
scramble_armor_row(unit_type, count)
if not self.base.total_armor:
label("None")
Button(self.frame, text="Commit", command=self.start).grid(column=0, row=row)
Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row)
label("None", sticky=W)
def start(self):
if self.awacs.get() == 1:

View File

@@ -2,6 +2,7 @@ import pickle
from ui.basemenu import *
from ui.overviewcanvas import *
from ui.configurationmenu import *
from game.game import *
from userdata import persistency
@@ -41,7 +42,8 @@ class MainMenu(Menu):
row += 1
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
Button(self.frame, text="Configuration", command=self.configuration_menu).grid(column=0, row=0, sticky=NE)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=N)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
@@ -58,10 +60,16 @@ class MainMenu(Menu):
self.game.pass_turn(no_action=True)
self.display()
def configuration_menu(self):
ConfigurationMenu(self.window, self, self.game).display()
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint):
if not cp.captured:
return
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None

View File

@@ -7,6 +7,7 @@ from ui.window import *
class NewGameMenu(Menu):
selected_country = None # type: IntVar
selected_terrain = None # type: IntVar
sams = True
def __init__(self, window: Window, callback: typing.Callable):
super(NewGameMenu, self).__init__(window, None, None)
@@ -19,6 +20,9 @@ class NewGameMenu(Menu):
self.selected_terrain = IntVar()
self.selected_terrain.set(0)
self.sams = BooleanVar()
self.sams.set(1)
@property
def player_country_name(self):
if self.selected_country.get() == 0:
@@ -53,7 +57,11 @@ class NewGameMenu(Menu):
Radiobutton(self.frame, text="Caucasus", variable=self.selected_terrain, value=0).grid(row=1, column=1)
Radiobutton(self.frame, text="Nevada", variable=self.selected_terrain, value=1).grid(row=2, column=1)
Radiobutton(self.frame, text="Persian Gulf", variable=self.selected_terrain, value=2).grid(row=3, column=1)
Button(self.frame, text="Proceed", command=self.proceed).grid(row=4, column=0, columnspan=2)
Label(self.frame, text="Options").grid(row=1, column=2)
Checkbutton(self.frame, text="SAMs", variable=self.sams).grid(row=1, column=2)
Button(self.frame, text="Proceed", command=self.proceed).grid(row=4, column=0, columnspan=3)
def proceed(self):
self.callback(self.player_country_name, self.enemy_country_name, self.terrain_name)
self.callback(self.player_country_name, self.enemy_country_name, self.terrain_name, bool(self.sams.get()))