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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
new options, landmaps, mission settings generation update & frontlike smokes generation
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@@ -7,3 +7,26 @@ from ui.window import *
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class ConfigurationMenu(Menu):
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def __init__(self, window: Window, parent, game: Game):
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super(ConfigurationMenu, self).__init__(window, parent, game)
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self.frame = window.right_pane
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self.player_skill_var = StringVar()
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self.player_skill_var.set(self.game.player_skill)
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self.enemy_skill_var = StringVar()
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self.enemy_skill_var.set(self.game.enemy_skill)
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def dismiss(self):
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self.game.player_skill = self.player_skill_var.get()
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self.game.enemy_skill = self.enemy_skill_var.get()
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super(ConfigurationMenu, self).dismiss()
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def display(self):
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self.window.clear_right_pane()
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Label(self.frame, text="Player coalition skill").grid(row=0, column=0)
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Label(self.frame, text="Enemy coalition skill").grid(row=1, column=0)
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OptionMenu(self.frame, self.player_skill_var, "Average", "Good", "High", "Excellent").grid(row=0, column=1)
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OptionMenu(self.frame, self.enemy_skill_var, "Average", "Good", "High", "Excellent").grid(row=1, column=1)
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Button(self.frame, text="Back", command=self.dismiss).grid(row=2, column=0, columnspan=1)
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@@ -30,9 +30,9 @@ class EventMenu(Menu):
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self.window.clear_right_pane()
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row = 0
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def label(text, _row=None, _column=None):
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def label(text, _row=None, _column=None, sticky=None):
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nonlocal row
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Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0)
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Label(self.frame, text=text).grid(row=_row and _row or row, column=_column and _column or 0, sticky=sticky)
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if _row is None:
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row += 1
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@@ -62,7 +62,12 @@ class EventMenu(Menu):
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row += 1
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Checkbutton(self.frame, text="AWACS", var=self.awacs).grid(row=row, column=2)
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Button(self.frame, text="Commit", command=self.start).grid(column=1, row=row, sticky=E)
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Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row, sticky=E)
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awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
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Checkbutton(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), var=self.awacs, state=awacs_enabled).grid(row=row, column=0, sticky=W)
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row += 1
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label("Aircraft")
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@@ -76,17 +81,14 @@ class EventMenu(Menu):
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scrable_row(unit_type, count)
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if not self.base.total_planes:
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label("None")
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label("None", sticky=W)
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label("Armor")
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for unit_type, count in self.base.armor.items():
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scramble_armor_row(unit_type, count)
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if not self.base.total_armor:
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label("None")
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Button(self.frame, text="Commit", command=self.start).grid(column=0, row=row)
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Button(self.frame, text="Back", command=self.dismiss).grid(column=2, row=row)
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label("None", sticky=W)
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def start(self):
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if self.awacs.get() == 1:
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@@ -2,6 +2,7 @@ import pickle
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from ui.basemenu import *
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from ui.overviewcanvas import *
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from ui.configurationmenu import *
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from game.game import *
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from userdata import persistency
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@@ -41,7 +42,8 @@ class MainMenu(Menu):
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row += 1
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Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
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Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
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Button(self.frame, text="Configuration", command=self.configuration_menu).grid(column=0, row=0, sticky=NE)
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Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=N)
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Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
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Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
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@@ -58,10 +60,16 @@ class MainMenu(Menu):
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self.game.pass_turn(no_action=True)
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self.display()
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def configuration_menu(self):
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ConfigurationMenu(self.window, self, self.game).display()
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def start_event(self, event) -> typing.Callable:
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return lambda: EventMenu(self.window, self, self.game, event).display()
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def go_cp(self, cp: ControlPoint):
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if not cp.captured:
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return
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if self.basemenu:
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self.basemenu.dismiss()
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self.basemenu = None
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@@ -7,6 +7,7 @@ from ui.window import *
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class NewGameMenu(Menu):
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selected_country = None # type: IntVar
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selected_terrain = None # type: IntVar
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sams = True
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def __init__(self, window: Window, callback: typing.Callable):
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super(NewGameMenu, self).__init__(window, None, None)
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@@ -19,6 +20,9 @@ class NewGameMenu(Menu):
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self.selected_terrain = IntVar()
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self.selected_terrain.set(0)
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self.sams = BooleanVar()
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self.sams.set(1)
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@property
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def player_country_name(self):
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if self.selected_country.get() == 0:
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@@ -53,7 +57,11 @@ class NewGameMenu(Menu):
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Radiobutton(self.frame, text="Caucasus", variable=self.selected_terrain, value=0).grid(row=1, column=1)
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Radiobutton(self.frame, text="Nevada", variable=self.selected_terrain, value=1).grid(row=2, column=1)
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Radiobutton(self.frame, text="Persian Gulf", variable=self.selected_terrain, value=2).grid(row=3, column=1)
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Button(self.frame, text="Proceed", command=self.proceed).grid(row=4, column=0, columnspan=2)
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Label(self.frame, text="Options").grid(row=1, column=2)
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Checkbutton(self.frame, text="SAMs", variable=self.sams).grid(row=1, column=2)
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Button(self.frame, text="Proceed", command=self.proceed).grid(row=4, column=0, columnspan=3)
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def proceed(self):
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self.callback(self.player_country_name, self.enemy_country_name, self.terrain_name)
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self.callback(self.player_country_name, self.enemy_country_name, self.terrain_name, bool(self.sams.get()))
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