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Improve AI air defense target prioritization.
Target the air defenses whose *threat ranges* come closest to friendly bases rather than the closest sites themselves. In other words, the SA-10 that is 5 miles behind the SA-6 will now be the priority. This also treats EWRs a bit differently. If they are not protected by a SAM their detection range will be used for determining their "threat" range. Otherwise a heuristic is used to determine whether or not they can be safely attacked without encroaching on the covering SAM.
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@@ -18,6 +18,7 @@ from typing import (
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Tuple,
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Type,
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TypeVar,
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Union,
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)
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from dcs.unittype import FlyingType
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@@ -44,7 +45,7 @@ from game.theater.theatergroundobject import (
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VehicleGroupGroundObject,
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)
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from game.transfers import CargoShip, Convoy
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from game.utils import Distance, nautical_miles
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from game.utils import Distance, nautical_miles, meters
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from gen.ato import Package
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from gen.flights.ai_flight_planner_db import aircraft_for_task
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from gen.flights.closestairfields import (
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@@ -296,23 +297,35 @@ class ObjectiveFinder:
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self.game = game
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self.is_player = is_player
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def enemy_air_defenses(self) -> Iterator[TheaterGroundObject]:
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def enemy_air_defenses(self) -> Iterator[tuple[TheaterGroundObject, Distance]]:
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"""Iterates over all enemy SAM sites."""
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doctrine = self.game.faction_for(self.is_player).doctrine
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threat_zones = self.game.threat_zone_for(not self.is_player)
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for cp in self.enemy_control_points():
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for ground_object in cp.ground_objects:
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is_ewr = isinstance(ground_object, EwrGroundObject)
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is_sam = isinstance(ground_object, SamGroundObject)
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if not is_ewr and not is_sam:
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continue
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if ground_object.is_dead:
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continue
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# TODO: Yield in order of most threatening.
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# Need to sort in order of how close their defensive range comes
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# to friendly assets. To do that we need to add effective range
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# information to the database.
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yield ground_object
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if isinstance(ground_object, EwrGroundObject):
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if threat_zones.threatened_by_air_defense(ground_object):
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# This is a very weak heuristic for determining whether the EWR
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# is close enough to be worth targeting before a SAM that is
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# covering it. Ingress distance corresponds to the beginning of
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# the attack range and is sufficient for most standoff weapons,
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# so treating the ingress distance as the threat distance sorts
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# these EWRs such that they will be attacked before SAMs that do
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# not threaten the ingress point, but after those that do.
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target_range = doctrine.ingress_egress_distance
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else:
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# But if the EWR isn't covered then we should only be worrying
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# about its detection range.
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target_range = ground_object.max_detection_range()
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elif isinstance(ground_object, SamGroundObject):
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target_range = ground_object.max_threat_range()
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else:
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continue
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yield ground_object, target_range
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def threatening_air_defenses(self) -> Iterator[TheaterGroundObject]:
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"""Iterates over enemy SAMs in threat range of friendly control points.
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@@ -320,7 +333,17 @@ class ObjectiveFinder:
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SAM sites are sorted by their closest proximity to any friendly control
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point (airfield or fleet).
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"""
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return self._targets_by_range(self.enemy_air_defenses())
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target_ranges: list[tuple[TheaterGroundObject, Distance]] = []
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for target, threat_range in self.enemy_air_defenses():
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ranges: list[Distance] = []
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for cp in self.friendly_control_points():
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ranges.append(meters(target.distance_to(cp)) - threat_range)
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target_ranges.append((target, min(ranges)))
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target_ranges = sorted(target_ranges, key=operator.itemgetter(1))
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for target, _range in target_ranges:
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yield target
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def enemy_vehicle_groups(self) -> Iterator[VehicleGroupGroundObject]:
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"""Iterates over all enemy vehicle groups."""
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