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Even out player and opfor income rules.
Should help fix the anemic enemy forces after the first few turns.
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@@ -1171,9 +1171,6 @@ REWARDS = {
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"derrick": 8
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}
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# Base post-turn bonus value
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PLAYER_BUDGET_BASE = 20
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CARRIER_CAPABLE = [
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FA_18C_hornet,
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F_14A_135_GR,
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