Basic implementation of road based transfers.

This adds the models and UIs for creating ground unit transfer orders.
Most of the feature is still missing:

* The AI doesn't do them.
* Transfers can move across the whole map in one turn.
* Transfers between disconnected bases are allowed.
* Transfers are not modeled in the simulation, so they can't be
  interdicted.

https://github.com/Khopa/dcs_liberation/issues/824
This commit is contained in:
Dan Albert
2021-02-15 12:49:36 -08:00
parent b65d178cf1
commit e9ff554f39
12 changed files with 702 additions and 30 deletions

View File

@@ -19,6 +19,7 @@ from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenuTabs import QBaseMenuTabs
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
from qt_ui.windows.basemenu.NewUnitTransferDialog import NewUnitTransferDialog
class QBaseMenu2(QDialog):
@@ -88,6 +89,11 @@ class QBaseMenu2(QDialog):
runway_attack_button.setProperty("style", "btn-danger")
runway_attack_button.clicked.connect(self.new_package)
if self.cp.captured and not self.cp.is_global:
transfer_button = QPushButton("Transfer Units")
bottom_row.addWidget(transfer_button)
transfer_button.clicked.connect(self.open_transfer_dialog)
self.budget_display = QLabel(
QRecruitBehaviour.BUDGET_FORMAT.format(self.game_model.game.budget)
)
@@ -180,5 +186,8 @@ class QBaseMenu2(QDialog):
def new_package(self) -> None:
Dialog.open_new_package_dialog(self.cp, parent=self.window())
def open_transfer_dialog(self) -> None:
NewUnitTransferDialog(self.game_model, self.cp, parent=self.window()).show()
def update_budget(self, game: Game) -> None:
self.budget_display.setText(QRecruitBehaviour.BUDGET_FORMAT.format(game.budget))