Merge branch 'develop' into frontline

This commit is contained in:
walterroach
2020-11-20 20:32:50 -06:00
51 changed files with 411 additions and 303 deletions

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@@ -1,52 +0,0 @@
from PySide2.QtWidgets import QGridLayout, QLabel, QGroupBox, QVBoxLayout, QLCDNumber
from theater import ControlPoint, Airport
class QAirportInformation(QGroupBox):
def __init__(self, cp:ControlPoint, airport:Airport):
super(QAirportInformation, self).__init__(airport.name)
self.cp = cp
self.airport = airport
self.init_ui()
def init_ui(self):
self.layout = QGridLayout()
# Runway information
self.runways = QGroupBox("Runways")
self.runwayLayout = QGridLayout()
for i, runway in enumerate(self.airport.runways):
# Seems like info is missing in pydcs, even if the attribute is there
lr = ""
if runway.leftright == 1:
lr = "L"
elif runway.leftright == 2:
lr = "R"
self.runwayLayout.addWidget(QLabel("Runway " + str(runway.heading) + lr), i, 0)
# Seems like info is missing in pydcs, even if the attribute is there
if runway.ils:
self.runwayLayout.addWidget(QLabel("ILS "), i, 1)
self.runwayLayout.addWidget(QLCDNumber(6, runway.ils), i, 1)
else:
self.runwayLayout.addWidget(QLabel("NO ILS"), i, 1)
self.runways.setLayout(self.runwayLayout)
self.layout.addWidget(self.runways, 0, 0)
self.layout.addWidget(QLabel("<b>Parking Slots :</b>"), 1, 0)
self.layout.addWidget(QLabel(str(len(self.airport.parking_slots))), 1, 1)
stretch = QVBoxLayout()
stretch.addStretch()
self.layout.addLayout(stretch, 2, 0)
self.setLayout(self.layout)

View File

@@ -3,13 +3,13 @@ from typing import Iterable
from PySide2.QtWidgets import QComboBox
from dcs.planes import PlaneType
from dcs.unittype import FlyingType
class QAircraftTypeSelector(QComboBox):
"""Combo box for selecting among the given aircraft types."""
def __init__(self, aircraft_types: Iterable[PlaneType]) -> None:
def __init__(self, aircraft_types: Iterable[FlyingType]) -> None:
super().__init__()
for aircraft in aircraft_types:
self.addItem(f"{aircraft.id}", userData=aircraft)

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@@ -0,0 +1,40 @@
"""Combo box for selecting a departure airfield."""
from typing import Iterable
from PySide2.QtWidgets import QComboBox
from dcs.unittype import FlyingType
from game import db
from game.theater.controlpoint import ControlPoint
class QArrivalAirfieldSelector(QComboBox):
"""A combo box for selecting a flight's arrival or divert airfield.
The combo box will automatically be populated with all airfields the given
aircraft type is able to land at.
"""
def __init__(self, destinations: Iterable[ControlPoint],
aircraft: FlyingType, optional_text: str) -> None:
super().__init__()
self.destinations = list(destinations)
self.aircraft = aircraft
self.optional_text = optional_text
self.rebuild_selector()
self.setCurrentIndex(0)
def change_aircraft(self, aircraft: FlyingType) -> None:
if self.aircraft == aircraft:
return
self.aircraft = aircraft
self.rebuild_selector()
def rebuild_selector(self) -> None:
self.clear()
for destination in self.destinations:
if destination.can_land(self.aircraft):
self.addItem(destination.name, destination)
self.model().sort(0)
self.insertItem(0, self.optional_text, None)
self.update()

View File

@@ -2,7 +2,7 @@
from PySide2.QtWidgets import QComboBox
from theater import ConflictTheater, MissionTarget
from game.theater import ConflictTheater, MissionTarget
class QFlightTypeComboBox(QComboBox):

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@@ -3,7 +3,7 @@ from typing import Iterable
from PySide2.QtCore import Signal
from PySide2.QtWidgets import QComboBox
from dcs.planes import PlaneType
from dcs.unittype import FlyingType
from game.inventory import GlobalAircraftInventory
from game.theater.controlpoint import ControlPoint
@@ -20,7 +20,7 @@ class QOriginAirfieldSelector(QComboBox):
def __init__(self, global_inventory: GlobalAircraftInventory,
origins: Iterable[ControlPoint],
aircraft: PlaneType) -> None:
aircraft: FlyingType) -> None:
super().__init__()
self.global_inventory = global_inventory
self.origins = list(origins)
@@ -28,7 +28,7 @@ class QOriginAirfieldSelector(QComboBox):
self.rebuild_selector()
self.currentIndexChanged.connect(self.index_changed)
def change_aircraft(self, aircraft: PlaneType) -> None:
def change_aircraft(self, aircraft: FlyingType) -> None:
if self.aircraft == aircraft:
return
self.aircraft = aircraft

View File

@@ -1,10 +1,10 @@
from PySide2.QtGui import QStandardItem, QStandardItemModel
from game import Game
from game.theater import ControlPointType
from gen import BuildingGroundObject, Conflict, FlightWaypointType
from gen.flights.flight import FlightWaypoint
from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
from theater import ControlPointType
class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):

View File

@@ -13,11 +13,11 @@ from PySide2.QtWidgets import (
)
import qt_ui.uiconstants as const
from game.theater import FrontLine
from qt_ui.dialogs import Dialog
from qt_ui.models import GameModel
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
from theater import FrontLine
class QFrontLine(QGraphicsLineItem):

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
import datetime
import logging
import math
from typing import Iterable, List, Optional, Tuple, Iterator
from typing import Iterable, Iterator, List, Optional, Tuple
from PySide2.QtCore import QPointF, Qt
from PySide2.QtGui import (
@@ -27,6 +27,13 @@ from dcs.mapping import point_from_heading
import qt_ui.uiconstants as CONST
from game import Game, db
from game.theater import ControlPoint
from game.theater.conflicttheater import FrontLine
from game.theater.theatergroundobject import (
EwrGroundObject,
MissileSiteGroundObject,
TheaterGroundObject,
)
from game.utils import meter_to_feet
from game.weather import TimeOfDay
from gen import Conflict
@@ -39,13 +46,7 @@ from qt_ui.widgets.map.QLiberationScene import QLiberationScene
from qt_ui.widgets.map.QMapControlPoint import QMapControlPoint
from qt_ui.widgets.map.QMapGroundObject import QMapGroundObject
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint
from game.theater.conflicttheater import FrontLine
from game.theater.theatergroundobject import (
EwrGroundObject,
MissileSiteGroundObject,
TheaterGroundObject,
)
def binomial(i: int, n: int) -> float:
"""Binomial coefficient"""
@@ -373,6 +374,10 @@ class QLiberationMap(QGraphicsView):
FlightWaypointType.TARGET_SHIP,
)
for idx, point in enumerate(flight.flight_plan.waypoints[1:]):
if point.waypoint_type == FlightWaypointType.DIVERT:
# Don't clutter the map showing divert points.
continue
new_pos = self._transform_point(Point(point.x, point.y))
self.draw_flight_path(scene, prev_pos, new_pos, is_player,
selected)
@@ -386,7 +391,6 @@ class QLiberationMap(QGraphicsView):
self.draw_waypoint_info(scene, idx + 1, point, new_pos,
flight.flight_plan)
prev_pos = tuple(new_pos)
self.draw_flight_path(scene, prev_pos, pos, is_player, selected)
def draw_waypoint(self, scene: QGraphicsScene, position: Tuple[int, int],
player: bool, selected: bool) -> None:

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@@ -4,9 +4,9 @@ from PySide2.QtGui import QColor, QPainter
from PySide2.QtWidgets import QAction, QMenu
import qt_ui.uiconstants as const
from game.theater import ControlPoint
from qt_ui.models import GameModel
from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
from theater import ControlPoint
from .QMapObject import QMapObject
from ...displayoptions import DisplayOptions
from ...windows.GameUpdateSignal import GameUpdateSignal

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@@ -8,8 +8,8 @@ import qt_ui.uiconstants as const
from game import Game
from game.data.building_data import FORTIFICATION_BUILDINGS
from game.db import REWARDS
from game.theater import ControlPoint, TheaterGroundObject
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from theater import ControlPoint, TheaterGroundObject
from .QMapObject import QMapObject
from ...displayoptions import DisplayOptions