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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
update to ground objects parser; waypoints in briefings & general briefings update; minor fixes
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@@ -3,20 +3,41 @@ import typing
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from dcs.mission import Mission
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from dcs.mapping import Point
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from dcs.terrain import *
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from dcs.unitgroup import VehicleGroup, StaticGroup
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from dcs.unit import *
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from dcs.statics import warehouse_map, fortification_map
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from game import db
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from gen.groundobjectsgen import TheaterGroundObject
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from theater.caucasus import CaucasusTheater
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from theater.persiangulf import PersianGulfTheater
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from theater.nevada import NevadaTheater
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m = Mission()
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m.load_file("./cau_groundobjects.miz")
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m.load_file("resources/tools/cau_groundobjects.miz")
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if isinstance(m.terrain, Caucasus):
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theater = CaucasusTheater(load_ground_objects=False)
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elif isinstance(m.terrain, PersianGulf):
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theater = PersianGulfTheater(load_ground_objects=False)
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elif isinstance(m.terrain, Nevada):
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theater = NevadaTheater(load_ground_objects=False)
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else:
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assert False
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def parse_name(name: str) -> int:
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first_part = name.split()[0].split("|")
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return int(first_part[0]) if len(first_part) == 1 else int(first_part[1])
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def closest_cp(location: Point) -> (int, float):
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global theater
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min_distance, min_cp = None, None
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for cp in theater.controlpoints:
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if not min_distance or location.distance_to_point(cp.position) < min_distance:
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min_distance = location.distance_to_point(cp.position)
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min_cp = cp.id
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assert min_cp is not None
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return min_cp
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if __name__ == "__main__":
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@@ -27,11 +48,6 @@ if __name__ == "__main__":
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theater_object = TheaterGroundObject()
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theater_object.object_id = len(theater_objects) + 1
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try:
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theater_object.cp_id = parse_name(str(unit.name))
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except Exception as e:
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theater_object.cp_id = parse_name(str(group.name))
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theater_object.position = unit.position
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theater_object.heading = unit.heading
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@@ -40,15 +56,7 @@ if __name__ == "__main__":
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else:
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theater_object.dcs_identifier = unit.type
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airport_distance = m.terrain.airport_by_id(theater_object.cp_id).position.distance_to_point(theater_object.position)
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if airport_distance > 150000:
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print("Object {} {} is placed {}m from airport {}!".format(theater_object.dcs_identifier,
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group.name,
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airport_distance,
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m.terrain.airport_by_id(theater_object.cp_id)))
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assert theater_object.dcs_identifier
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assert theater_object.cp_id
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assert theater_object.object_id
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theater_objects.append(theater_object)
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@@ -61,11 +69,15 @@ if __name__ == "__main__":
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continue
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elif object_a.group_id:
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object_b.group_id = object_a.group_id
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object_b.cp_id = object_a.cp_id
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elif object_b.group_id:
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object_a.group_id = object_b.group_id
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object_a.cp_id = object_b.cp_id
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else:
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object_a.group_id = group_ids
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object_b.group_id = group_ids
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object_a.cp_id = closest_cp(object_a.position)
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object_b.cp_id = object_a.cp_id
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group_ids += 1
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assert object_a.cp_id == object_b.cp_id, "Object {} and {} are placed in group with different airports!".format(object_a.string_identifier, object_b.string_identifier)
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@@ -73,15 +85,23 @@ if __name__ == "__main__":
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for a in theater_objects:
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if not a.group_id:
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a.group_id = group_ids
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a.cp_id = closest_cp(a.position)
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group_ids += 1
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print("Total {} objects".format(len(theater_objects)))
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with open("../cau_groundobjects.p", "wb") as f:
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with open("resources/cau_groundobjects.p", "wb") as f:
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result = {}
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for theater_object in theater_objects:
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assert theater_object.cp_id
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assert theater_object.group_id
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assert theater_object.object_id
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if theater_object.cp_id not in result:
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result[theater_object.cp_id] = []
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result[theater_object.cp_id].append(theater_object)
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print("Total {} objects".format(len(theater_objects)))
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for cp_id, objects in result.items():
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print("{}: total {} objects".format(m.terrain.airport_by_id(cp_id), len(objects)))
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pickle.dump(result, f)
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