Add factory placement to the campaign files.

This also removes the "factory" type from the normal strike target
(money generating) generators to avoid confusion. Later only control
points with factories will be able to spawn ground units, at which point
these will no longer generate income.

https://github.com/Khopa/dcs_liberation/issues/986
This commit is contained in:
Dan Albert
2021-04-18 20:24:36 -07:00
parent 707323ca12
commit eff5b94db7
11 changed files with 104 additions and 9 deletions

View File

@@ -24,4 +24,19 @@ VERSION = _build_version_string()
#:
#: There is no verification that the campaign author updated their campaign correctly
#: this is just a UI hint.
#:
#: Version history:
#:
#: Version 0
#: * Unknown compatibility.
#:
#: Version 1
#: * Compatible with Liberation 2.5.
#:
#: Version 2
#: * Front line endpoints now define convoy origin/destination waypoints. They should be
#: placed on or near roads.
#: * Factories (Warehouse_A) define factory objectives. Only control points with
#: factories will be able to recruit ground units, so they should exist in sufficient
#: number and be protected by IADS.
CAMPAIGN_FORMAT_VERSION = 1