Allow flights to self-initialize.

This makes it possible to add new packages to a running sim.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
This commit is contained in:
Dan Albert
2023-01-04 12:49:23 -08:00
committed by Raffson
parent ea726bbf06
commit f11689f4cb
3 changed files with 36 additions and 26 deletions

View File

@@ -21,6 +21,39 @@ class FlightState(ABC):
self.settings = settings
self.avoid_further_combat = False
def reinitialize(self, now: datetime) -> None:
from game.ato.flightstate import WaitingForStart
start_time = self.flight.flight_plan.startup_time()
if start_time <= now:
self._set_active_flight_state(now)
else:
self.flight.set_state(
WaitingForStart(self.flight, self.settings, start_time)
)
def _set_active_flight_state(self, now: datetime) -> None:
from game.ato.flightstate import StartUp
from game.ato.flightstate import Taxi
from game.ato.flightstate import Takeoff
from game.ato.flightstate import Navigating
match self.flight.start_type:
case StartType.COLD:
self.flight.set_state(StartUp(self.flight, self.settings, now))
case StartType.WARM:
self.flight.set_state(Taxi(self.flight, self.settings, now))
case StartType.RUNWAY:
self.flight.set_state(Takeoff(self.flight, self.settings, now))
case StartType.IN_FLIGHT:
self.flight.set_state(
Navigating(self.flight, self.settings, waypoint_index=0)
)
case _:
raise ValueError(
f"Unknown start type {self.flight.start_type} for {self.flight}"
)
@property
def alive(self) -> bool:
return True

View File

@@ -20,7 +20,8 @@ class Uninitialized(FlightState):
def on_game_tick(
self, events: GameUpdateEvents, time: datetime, duration: timedelta
) -> None:
raise RuntimeError("Attempted to simulate flight that is not fully initialized")
self.reinitialize(time)
self.flight.state.on_game_tick(events, time, duration)
@property
def is_waiting_for_start(self) -> bool: