Initial support for Armed Recon flight plan

This commit is contained in:
Raffson
2024-07-20 20:24:21 +02:00
parent c24fba0ba4
commit f405ffdfe2
19 changed files with 189 additions and 62 deletions

View File

@@ -0,0 +1,34 @@
from __future__ import annotations
from typing import Type
from .formationattack import (
FormationAttackBuilder,
FormationAttackFlightPlan,
FormationAttackLayout,
)
from .uizonedisplay import UiZone, UiZoneDisplay
from ..flightwaypointtype import FlightWaypointType
from ...utils import nautical_miles
class ArmedReconFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
def ui_zone(self) -> UiZone:
return UiZone(
[self.tot_waypoint.position],
nautical_miles(
self.flight.coalition.game.settings.armed_recon_engagement_range_distance
),
)
class Builder(FormationAttackBuilder[ArmedReconFlightPlan, FormationAttackLayout]):
def layout(self) -> FormationAttackLayout:
return self._build(FlightWaypointType.INGRESS_ARMED_RECON)
def build(self, dump_debug_info: bool = False) -> ArmedReconFlightPlan:
return ArmedReconFlightPlan(self.flight, self.layout())

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@@ -125,16 +125,12 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
ingress_point_shapely.x, ingress_point_shapely.y
)
patrol_start_waypoint = builder.nav(
patrol_start, ingress_egress_altitude, use_agl_patrol_altitude
)
patrol_start_waypoint = builder.cas(patrol_start, ingress_egress_altitude)
patrol_start_waypoint.name = "FLOT START"
patrol_start_waypoint.pretty_name = "FLOT start"
patrol_start_waypoint.description = "FLOT boundary"
patrol_end_waypoint = builder.nav(
patrol_end, ingress_egress_altitude, use_agl_patrol_altitude
)
patrol_end_waypoint = builder.cas(patrol_end, ingress_egress_altitude)
patrol_end_waypoint.name = "FLOT END"
patrol_end_waypoint.pretty_name = "FLOT end"
patrol_end_waypoint.description = "FLOT boundary"

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@@ -7,6 +7,7 @@ from .aewc import AewcFlightPlan
from .airassault import AirAssaultFlightPlan
from .airlift import AirliftFlightPlan
from .antiship import AntiShipFlightPlan
from .armedrecon import ArmedReconFlightPlan
from .bai import BaiFlightPlan
from .barcap import BarCapFlightPlan
from .cas import CasFlightPlan
@@ -60,6 +61,7 @@ class FlightPlanBuilderTypes:
FlightType.TRANSPORT: AirliftFlightPlan.builder_type(),
FlightType.FERRY: FerryFlightPlan.builder_type(),
FlightType.AIR_ASSAULT: AirAssaultFlightPlan.builder_type(),
FlightType.ARMED_RECON: ArmedReconFlightPlan.builder_type(),
}
try:
return builder_dict[flight.flight_type]

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@@ -286,6 +286,8 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
return builder.sead_area(location)
elif flight.flight_type == FlightType.OCA_AIRCRAFT:
return builder.oca_strike_area(location)
elif flight.flight_type == FlightType.ARMED_RECON:
return builder.armed_recon_area(location)
else:
return builder.strike_area(location)

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@@ -1,5 +1,6 @@
from __future__ import annotations
import math
import random
from dataclasses import dataclass
from typing import (
@@ -252,18 +253,9 @@ class WaypointBuilder:
if ingress_type in [
FlightWaypointType.INGRESS_CAS,
FlightWaypointType.INGRESS_OCA_AIRCRAFT,
FlightWaypointType.INGRESS_ARMED_RECON,
]:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(30000)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
alt = min(alt, max_alt)
alt = self._adjust_altitude_for_clouds(alt)
alt_type: AltitudeReference = "BARO"
if self.is_helo or self.flight.is_hercules:
@@ -291,6 +283,19 @@ class WaypointBuilder:
targets=objective.strike_targets,
)
def _adjust_altitude_for_clouds(self, alt: Distance) -> Distance:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(math.inf)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
return min(alt, max_alt)
def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
alt_type: AltitudeReference = "BARO"
if self.is_helo or self.get_combat_altitude.feet <= AGL_TRANSITION_ALT:
@@ -354,6 +359,21 @@ class WaypointBuilder:
def dead_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"DEAD on {target.name}", target)
def armed_recon_area(self, target: MissionTarget) -> FlightWaypoint:
# Force AI aircraft to fly towards target area
alt = self.get_combat_altitude
alt = self._adjust_altitude_for_clouds(alt)
alt_type: AltitudeReference = "BARO"
if self.is_helo or alt.feet <= AGL_TRANSITION_ALT:
alt_type = "RADIO"
return self._target_area(
f"ARMED RECON {target.name}",
target,
altitude=alt,
alt_type=alt_type,
flyover=True,
)
def oca_strike_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"ATTACK {target.name}", target, flyover=True)
@@ -398,15 +418,14 @@ class WaypointBuilder:
waypoint.only_for_player = True
return waypoint
def cas(self, position: Point) -> FlightWaypoint:
def cas(self, position: Point, altitude: Distance) -> FlightWaypoint:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(30000)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
altitude = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
return FlightWaypoint(
@@ -415,7 +434,7 @@ class WaypointBuilder:
position,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else min(meters(1000), max_alt),
else max(meters(1000), altitude),
"RADIO",
description="Provide CAS",
pretty_name="CAS",
@@ -667,14 +686,13 @@ class WaypointBuilder:
This waypoint is used to generate the Trigger Zone used for AirAssault and
AirLift using the CTLD plugin (see LogisticsGenerator)
"""
heli_alt = feet(self.flight.coalition.game.settings.heli_cruise_alt_agl)
altitude = heli_alt if self.flight.is_helo else meters(0)
alt = self.get_combat_altitude if self.flight.is_helo else meters(0)
return FlightWaypoint(
"DROPOFFZONE",
FlightWaypointType.DROPOFF_ZONE,
drop_off.position,
altitude,
alt,
"RADIO",
description=f"Drop off cargo at {drop_off.name}",
pretty_name="Drop-off zone",

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@@ -58,6 +58,7 @@ class FlightType(Enum):
FERRY = "Ferry"
AIR_ASSAULT = "Air Assault"
SEAD_SWEEP = "SEAD Sweep" # Reintroduce legacy "engage-whatever-you-can-find" SEAD
ARMED_RECON = "Armed Recon"
def __str__(self) -> str:
return self.value
@@ -93,6 +94,7 @@ class FlightType(Enum):
FlightType.SEAD_ESCORT,
FlightType.AIR_ASSAULT,
FlightType.SEAD_SWEEP,
FlightType.ARMED_RECON,
}
@property
@@ -104,6 +106,7 @@ class FlightType(Enum):
return {
FlightType.AEWC: AirEntity.AIRBORNE_EARLY_WARNING,
FlightType.ANTISHIP: AirEntity.ANTISURFACE_WARFARE,
FlightType.ARMED_RECON: AirEntity.ATTACK_STRIKE,
FlightType.BAI: AirEntity.ATTACK_STRIKE,
FlightType.BARCAP: AirEntity.FIGHTER,
FlightType.CAS: AirEntity.ATTACK_STRIKE,

View File

@@ -51,3 +51,4 @@ class FlightWaypointType(IntEnum):
INGRESS_AIR_ASSAULT = 31
INGRESS_ANTI_SHIP = 32
INGRESS_SEAD_SWEEP = 33
INGRESS_ARMED_RECON = 34

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@@ -208,6 +208,7 @@ class Loadout:
loadout_names[FlightType.INTERCEPTION].extend(loadout_names[FlightType.BARCAP])
# OCA/Aircraft falls back to BAI, which falls back to CAS.
loadout_names[FlightType.BAI].extend(loadout_names[FlightType.CAS])
loadout_names[FlightType.ARMED_RECON].extend(loadout_names[FlightType.CAS])
loadout_names[FlightType.OCA_AIRCRAFT].extend(loadout_names[FlightType.BAI])
# DEAD also falls back to BAI.
loadout_names[FlightType.DEAD].extend(loadout_names[FlightType.BAI])

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@@ -183,6 +183,7 @@ class Package(RadioFrequencyContainer):
FlightType.SEAD_SWEEP,
FlightType.TARCAP,
FlightType.BARCAP,
FlightType.ARMED_RECON,
FlightType.AEWC,
FlightType.FERRY,
FlightType.REFUELING,