Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning.

This commit is contained in:
MetalStormGhost
2023-09-16 15:04:03 +03:00
parent 46e7f89da9
commit f4a239aaad
2 changed files with 0 additions and 113 deletions

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@@ -30,81 +30,3 @@ pl:registerSquadGroup(PlayerLogistics.infantryTypes.engineer, 'engineer-squad',
pl:registerSquadGroup(PlayerLogistics.infantryTypes.manpads, 'manpads-squad', 900, 500, 60*20, 60*30, 5)
pl:registerSquadGroup(PlayerLogistics.infantryTypes.spy, 'spy-squad', 100, 300, 60*10, 60*30, 1)
pl:registerSquadGroup(PlayerLogistics.infantryTypes.rapier, 'rapier-squad', 1200,2000,60*60, 60*30, 8)
Group.getByName('jtacDrone'):destroy()
CommandFunctions.jtac = JTAC:new({name = 'jtacDrone'})
pm = PersistenceManager:new(savefile, gm, st, ct, pl)
pm:load()
if pm:canRestore() then
pm:restoreZones()
pm:restoreAIMissions()
pm:restoreBattlefield()
pm:restoreCsar()
pm:restoreSquads()
else
--initial states
Starter.start(zones)
end
timer.scheduleFunction(function(param, time)
pm:save()
env.info("Mission state saved")
return time+60
end, zones, timer.getTime()+60)
--make sure support units are present where needed
ensureSpawn = {
['golf-farp-suport'] = zones.golf,
['november-farp-suport'] = zones.november,
['tango-farp-suport'] = zones.tango,
['sierra-farp-suport'] = zones.sierra,
['cherkessk-farp-suport'] = zones.cherkessk,
['unal-farp-suport'] = zones.unal,
['tyrnyauz-farp-suport'] = zones.tyrnyauz
}
for grname, zn in pairs(ensureSpawn) do
local g = Group.getByName(grname)
if g then g:destroy() end
end
timer.scheduleFunction(function(param, time)
for grname, zn in pairs(ensureSpawn) do
local g = Group.getByName(grname)
if zn.side == 2 then
if not g then
local err, msg = pcall(mist.respawnGroup,grname,true)
if not err then
env.info("ERROR spawning "..grname)
env.info(msg)
end
end
else
if g then g:destroy() end
end
end
return time+30
end, {}, timer.getTime()+30)
--supply injection
local blueSupply = {'offmap-supply-blue-1','offmap-supply-blue-2','offmap-supply-blue-3','offmap-supply-blue-4','offmap-supply-blue-5'}
local redSupply = {'offmap-supply-red-1','offmap-supply-red-2','offmap-supply-red-3','offmap-supply-red-4','offmap-supply-red-5'}
local offmapZones = {
zones.batumi,
zones.sochi,
zones.nalchik,
zones.beslan,
zones.mozdok,
zones.mineralnye,
-- zones.senaki,
-- zones.sukhumi,
-- zones.gudauta,
-- zones.kobuleti,
}