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Remove fallback for old non-convoy behavior.
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@@ -258,13 +258,7 @@ class ProcurementAi:
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if not cp.has_ground_unit_source(self.game):
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continue
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# Buy to a higher limit when using the new recruitment mechanic since it
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# will take longer to reinforce losses.
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if self.game.settings.enable_new_ground_unit_recruitment:
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limit = 50
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else:
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limit = 30
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if self.total_ground_units_allocated_to(cp) >= limit:
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if self.total_ground_units_allocated_to(cp) >= 50:
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# Control point is already sufficiently defended.
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continue
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for connected in cp.connected_points:
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