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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Clean up signal handling in pilot roster editor.
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parent
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commit
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@ -1,5 +1,5 @@
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import logging
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from typing import Optional
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from typing import Optional, Callable
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from PySide2.QtCore import Signal, QModelIndex
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from PySide2.QtWidgets import (
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@ -10,6 +10,7 @@ from PySide2.QtWidgets import (
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QComboBox,
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QHBoxLayout,
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QCheckBox,
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QVBoxLayout,
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)
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from game import Game
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@ -25,8 +26,7 @@ class PilotSelector(QComboBox):
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super().__init__()
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self.flight = flight
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self.pilot_index = idx
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self.rebuild(initial_build=True)
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self.rebuild()
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@staticmethod
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def text_for(pilot: Pilot) -> str:
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@ -54,25 +54,17 @@ class PilotSelector(QComboBox):
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self.setCurrentText(self.text_for(current_pilot))
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self.currentIndexChanged.connect(self.replace_pilot)
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def rebuild(self, initial_build: bool = False) -> None:
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current_selection = self.currentData()
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def rebuild(self) -> None:
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# The contents of the selector depend on the selection of the other selectors
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# for the flight, so changing the selection of one causes each selector to
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# rebuild. A rebuild causes a selection change, so if we don't block signals
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# during a rebuild we'll never stop rebuilding. Block signals during the rebuild
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# and emit signals if anything actually changes afterwards.
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# during a rebuild we'll never stop rebuilding.
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self.blockSignals(True)
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try:
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self._do_rebuild()
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finally:
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self.blockSignals(False)
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new_selection = self.currentData()
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if not initial_build and current_selection != new_selection:
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self.currentIndexChanged.emit(self.currentIndex())
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self.currentTextChanged.emit(self.currentText())
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def replace_pilot(self, index: QModelIndex) -> None:
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if self.itemText(index) == "No aircraft":
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# The roster resize is handled separately, so we have no pilots to remove.
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@ -91,14 +83,15 @@ class PilotControls(QHBoxLayout):
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self.pilot_index = idx
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self.selector = PilotSelector(flight, idx)
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self.selector.currentIndexChanged.connect(self.on_pilot_changed)
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self.addWidget(self.selector)
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self.player_checkbox = QCheckBox()
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self.player_checkbox.setToolTip("Checked if this pilot is a player.")
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self.on_pilot_changed(self.selector.currentIndex())
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self.addWidget(self.player_checkbox)
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self.reset()
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self.player_checkbox.toggled.connect(self.toggle_player_state)
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self.player_checkbox.toggled.connect(self.on_player_toggled)
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@property
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def pilot(self) -> Optional[Pilot]:
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@ -106,27 +99,73 @@ class PilotControls(QHBoxLayout):
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return None
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return self.flight.pilots[self.pilot_index]
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def toggle_player_state(self, checked: bool) -> None:
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def on_player_toggled(self, checked: bool) -> None:
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pilot = self.pilot
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if pilot is None:
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logging.error("Cannot toggle state of a pilot when none is selected")
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return
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pilot.player = checked
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def reset(self, initial: bool = False) -> None:
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if not initial:
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self.selector.rebuild()
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self.blockSignals(True)
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def on_pilot_changed(self, index: int) -> None:
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pilot = self.selector.itemData(index)
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self.player_checkbox.blockSignals(True)
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try:
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pilot = self.pilot
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if pilot is None:
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self.player_checkbox.setChecked(False)
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self.player_checkbox.setEnabled(False)
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return
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self.player_checkbox.setEnabled(True)
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self.player_checkbox.setChecked(self.pilot.player)
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self.player_checkbox.setChecked(pilot is not None and pilot.player)
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finally:
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self.blockSignals(False)
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self.player_checkbox.blockSignals(False)
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def update_available_pilots(self) -> None:
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self.selector.rebuild()
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def enable_and_reset(self) -> None:
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self.selector.rebuild()
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self.on_pilot_changed(self.selector.currentIndex())
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def disable_and_clear(self) -> None:
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self.selector.rebuild()
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self.player_checkbox.blockSignals(True)
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try:
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self.player_checkbox.setEnabled(False)
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self.player_checkbox.setChecked(False)
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finally:
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self.player_checkbox.blockSignals(False)
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class FlightRosterEditor(QVBoxLayout):
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MAX_PILOTS = 4
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def __init__(self, flight: Flight) -> None:
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super().__init__()
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self.pilot_controls = []
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for pilot_idx in range(self.MAX_PILOTS):
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def make_reset_callback(source_idx: int) -> Callable[[int], None]:
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def callback() -> None:
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self.update_available_pilots(source_idx)
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return callback
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controls = PilotControls(flight, pilot_idx)
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controls.selector.available_pilots_changed.connect(
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make_reset_callback(pilot_idx)
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)
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self.pilot_controls.append(controls)
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self.addLayout(controls)
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def update_available_pilots(self, source_idx: int) -> None:
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for idx, controls in enumerate(self.pilot_controls):
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# No need to reset the source of the reset, it was just manually selected.
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if idx != source_idx:
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controls.update_available_pilots()
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def resize(self, new_size: int) -> None:
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if new_size > self.MAX_PILOTS:
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raise ValueError("A flight may not have more than four pilots.")
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for controls in self.pilot_controls[:new_size]:
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controls.enable_and_reset()
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for controls in self.pilot_controls[new_size:]:
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controls.disable_and_clear()
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class QFlightSlotEditor(QGroupBox):
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@ -157,21 +196,11 @@ class QFlightSlotEditor(QGroupBox):
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layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
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layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
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self.pilot_controls = []
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for pilot_idx, row in enumerate(range(2, 6)):
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controls = PilotControls(self.flight, pilot_idx)
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controls.selector.available_pilots_changed.connect(
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self.reset_pilot_selectors
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)
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self.pilot_controls.append(controls)
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layout.addLayout(controls, row, 1)
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self.roster_editor = FlightRosterEditor(flight)
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layout.addLayout(self.roster_editor, 2, 1)
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self.setLayout(layout)
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def reset_pilot_selectors(self) -> None:
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for controls in self.pilot_controls:
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controls.reset()
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def _changed_aircraft_count(self):
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self.game.aircraft_inventory.return_from_flight(self.flight)
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new_count = int(self.aircraft_count_spinner.value())
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@ -191,4 +220,4 @@ class QFlightSlotEditor(QGroupBox):
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return
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self.flight.resize(new_count)
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self.reset_pilot_selectors()
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self.roster_editor.resize(new_count)
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