Multiple WIP changes on UI / Submit manually debriefing.

This commit is contained in:
Khopa
2020-07-26 12:59:16 +02:00
parent cfa4f7da2e
commit f897cf745f
26 changed files with 399 additions and 369 deletions

View File

@@ -1048,6 +1048,8 @@ def find_infantry(country_name: str) -> typing.List[UnitType]:
def unit_type_name(unit_type) -> str:
return unit_type.id and unit_type.id or unit_type.name
def unit_type_name_2(unit_type) -> str:
return unit_type.name and unit_type.name or unit_type.id
def unit_type_from_name(name: str) -> UnitType:
if name in vehicle_map:

View File

@@ -253,6 +253,12 @@ class Event:
except Exception as e:
print(e)
# Destroyed units carcass
# -------------------------
for destroyed_unit in debriefing.destroyed_units:
self.game.add_destroyed_units(destroyed_unit)
# -----------------------------------
# Compute damage to bases
for cp in self.game.theater.player_points():

View File

@@ -125,7 +125,11 @@ class Operation:
# Generate destroyed units
for d in self.game.get_destroyed_units():
utype = db.unit_type_from_name(d["type"])
try:
utype = db.unit_type_from_name(d["type"])
except KeyError:
continue
pos = Point(d["x"], d["z"])
if utype is not None and not self.game.position_culled(pos) and self.game.settings.perf_destroyed_units:
self.current_mission.static_group(
@@ -138,6 +142,7 @@ class Operation:
dead=True,
)
# Air Support (Tanker & Awacs)
self.airsupportgen.generate(self.is_awacs_enabled)