Move unit delivery ownership out of the UI.

Breaks save compat, but we need to have this knowledge outside the UI so
we can know whether or not we can ferry aircraft to the airfield without
overflowing parking.
This commit is contained in:
Dan Albert
2020-11-20 18:04:27 -08:00
parent 20091292f4
commit f8b2dbe283
6 changed files with 31 additions and 46 deletions

View File

@@ -160,9 +160,6 @@ class Game:
def _budget_player(self):
self.budget += self.budget_reward_amount
def awacs_expense_commit(self):
self.budget -= AWACS_BUDGET_COST
def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
event = UnitsDeliveryEvent(attacker_name=self.player_name,
defender_name=self.player_name,
@@ -172,10 +169,6 @@ class Game:
self.events.append(event)
return event
def units_delivery_remove(self, event: Event):
if event in self.events:
self.events.remove(event)
def initiate_event(self, event: Event):
#assert event in self.events
logging.info("Generating {} (regular)".format(event))
@@ -242,6 +235,7 @@ class Game:
self.aircraft_inventory.reset()
for cp in self.theater.controlpoints:
cp.pending_unit_deliveries = self.units_delivery_event(cp)
self.aircraft_inventory.set_from_control_point(cp)
# Plan flights & combat for next turn