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https://github.com/dcs-retribution/dcs-retribution.git
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persistent time and weather between regular and quick missions; defense AA for frontline CAS
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@@ -2,6 +2,7 @@ from dcs.unittype import UnitType
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from game import *
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from theater import *
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from gen.environmentgen import EnvironmentSettings
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from userdata.debriefing import Debriefing
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@@ -15,6 +16,7 @@ class Event:
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operation = None # type: Operation
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difficulty = 1 # type: int
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game = None # type: Game
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environment_settings = None # type: EnvironmentSettings
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BONUS_BASE = 3
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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@@ -47,12 +49,16 @@ class Event:
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def generate(self):
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self.operation.is_awacs_enabled = self.is_awacs_enabled
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self.operation.prepare(self.game.theater.terrain, is_quick=False)
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self.operation.generate()
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self.operation.mission.save("build/nextturn.miz")
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self.environment_settings = self.operation.environment_settings
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def generate_quick(self):
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self.operation.is_awacs_enabled = self.is_awacs_enabled
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self.operation.environment_settings = self.environment_settings
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self.operation.prepare(self.game.theater.terrain, is_quick=True)
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self.operation.generate()
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self.operation.mission.save('build/nextturn_quick.miz')
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@@ -2,6 +2,7 @@ import math
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import random
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from dcs.task import *
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from dcs.vehicles import AirDefence
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from game import *
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from game.event import *
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@@ -57,6 +58,9 @@ class GroundInterceptEvent(Event):
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typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
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self.targets = {unittype: typecount for unittype in unittypes}
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defense_aa_unit = random.choice(self.game.commision_unit_types(self.to_cp, AirDefence))
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self.targets[defense_aa_unit] = 1
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op = GroundInterceptOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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