infantry transport missions for helis

This commit is contained in:
Vasyl Horbachenko
2018-06-25 03:26:42 +03:00
parent 0110af0bec
commit f9e66dec21
54 changed files with 203 additions and 4186 deletions

View File

@@ -11,6 +11,14 @@ from .conflictgen import *
#from game.game import Game
class MarkerSmoke(unittype.StaticType):
id = "big_smoke"
category = "Effects"
name = "big_smoke"
shape_name = 5
rate = 100
class Smoke(unittype.StaticType):
id = "big_smoke"
category = "Effects"
@@ -35,6 +43,12 @@ class MassiveSmoke(unittype.StaticType):
rate = 100
class Outpost(unittype.StaticType):
id = "outpost"
name = "outpost"
category = "Fortifications"
def __monkey_static_dict(self: Static):
global __original_static_dict
@@ -87,7 +101,7 @@ class VisualGenerator:
for from_cp, to_cp in self.game.theater.conflicts():
distance = max(from_cp.position.distance_to_point(to_cp.position) * FRONT_SMOKE_DISTANCE_FACTOR * to_cp.base.strength, FRONT_SMOKE_MIN_DISTANCE)
heading = to_cp.position.heading_between_point(from_cp.position)
point = to_cp.position.point_from_heading(heading, distance)
point = Conflict._frontline_position(from_cp, to_cp)
plane_start = point.point_from_heading(turn_heading(heading, 90), FRONT_SMOKE_LENGTH / 2)
for offset in range(0, FRONT_SMOKE_LENGTH, FRONT_SMOKE_SPACING):
@@ -122,5 +136,22 @@ class VisualGenerator:
position=position)
break
def generate_transportation_marker(self, at: Point):
self.mission.static_group(
self.mission.country(self.game.player),
"",
_type=MarkerSmoke,
position=at
)
def generate_transportation_destination(self, at: Point):
self.generate_transportation_marker(at.point_from_heading(0, 20))
self.mission.static_group(
self.mission.country(self.game.player),
"",
_type=Outpost,
position=at
)
def generate(self):
self._generate_frontline_smokes()