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Enable / Disable game specific functions if no game is loaded
- Disable Save, Settings, Stats and Notes if game is none fixes #1854
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@ -14,6 +14,7 @@ Saves from 5.x are not compatible with 6.0.
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* **[Mission Generator]** Fixed incorrect radio specification for the AN/ARC-222.
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* **[Mission Generator]** Fixed incorrect radio specification for the AN/ARC-222.
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* **[Mission Generator]** Fixed mission scripting error when using a dedicated server.
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* **[Mission Generator]** Fixed mission scripting error when using a dedicated server.
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* **[Mission Generator]** Fixed an issue where empty convoys lead to an index error when a point capture made a pending transfer of units not completable anymore.
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* **[Mission Generator]** Fixed an issue where empty convoys lead to an index error when a point capture made a pending transfer of units not completable anymore.
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* **[UI]** Enable / Disable the settings, save and stats actions if no game is loaded to prevent an error as these functions can only be used on a valid game.
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# 5.0.0
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# 5.0.0
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@ -172,6 +172,19 @@ class QLiberationWindow(QMainWindow):
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.enable_game_actions(False)
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def enable_game_actions(self, enabled: bool):
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self.openSettingsAction.setVisible(enabled)
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self.openStatsAction.setVisible(enabled)
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self.openNotesAction.setVisible(enabled)
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# Also Disable SaveAction to prevent Keyboard Shortcut
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self.saveGameAction.setEnabled(enabled)
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self.saveGameAction.setVisible(enabled)
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self.saveAsAction.setEnabled(enabled)
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self.saveAsAction.setVisible(enabled)
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def initToolbar(self):
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.newGameAction)
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@ -331,6 +344,8 @@ class QLiberationWindow(QMainWindow):
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QMessageBox.Ok,
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QMessageBox.Ok,
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)
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)
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GameUpdateSignal.get_instance().updateGame(None)
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GameUpdateSignal.get_instance().updateGame(None)
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finally:
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self.enable_game_actions(self.game is not None)
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def showAboutDialog(self):
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def showAboutDialog(self):
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text = (
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text = (
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