balance improvements; general fixes

This commit is contained in:
Vasyl Horbachenko
2018-06-18 01:50:31 +03:00
parent 002ee75a26
commit fab2968825
15 changed files with 145 additions and 91 deletions

View File

@@ -29,4 +29,7 @@ class ConfigurationMenu(Menu):
OptionMenu(self.frame, self.enemy_skill_var, "Average", "Good", "High", "Excellent").grid(row=1, column=1)
Button(self.frame, text="Back", command=self.dismiss).grid(row=2, column=0, columnspan=1)
Button(self.frame, text="Cheat +200m", command=self.cheat_money).grid(row=3, column=0)
def cheat_money(self):
self.game.budget += 200

View File

@@ -68,7 +68,7 @@ class EventResultsMenu(Menu):
enemy_name=self.game.enemy)
self.game.finish_event(event=self.event, debriefing=debriefing)
self.game.pass_turn()
self.game.pass_turn(ignored_cps=[self.event.to_cp, ])
self.finished = True
self.player_losses = debriefing.destroyed_units.get(self.game.player, {})