Improve AI SEAD capabilities

This commit is contained in:
Raffson
2023-04-15 20:44:57 +02:00
parent bf23ee4e8f
commit fad48ebaed
4 changed files with 48 additions and 8 deletions

View File

@@ -7,6 +7,7 @@ from dcs.task import (
Expend,
OptECMUsing,
WeaponType as DcsWeaponType,
OptRestrictAfterburner,
)
from game.data.weapons import WeaponType
@@ -29,6 +30,11 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
# Preemptively use ECM to better avoid getting swatted.
ecm_option = OptECMUsing(value=OptECMUsing.Values.UseIfDetectedLockByRadar)
waypoint.tasks.append(ecm_option)
# Avoid having AI burn all of its fuel while loitering until next weapon release
burn_restrict = OptRestrictAfterburner(True)
waypoint.tasks.append(burn_restrict)
for group in target.groups:
miz_group = self.mission.find_group(group.group_name)
if miz_group is None:
@@ -43,7 +49,7 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
weapon_type=DcsWeaponType.Decoy,
group_attack=True,
expend=Expend.All,
altitude=waypoint.alt,
altitude=round(waypoint.alt * 1.5), # 50% increase to force a climb
)
waypoint.tasks.append(attack_task)
@@ -54,8 +60,16 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
# when skynet is enabled and the Radar is not emitting. They dive
# into the SAM instead of waiting for it to come alive
engage_task = EngageGroup(miz_group.id)
engage_task.params["weaponType"] = DcsWeaponType.Guided.value
engage_task.params["groupAttack"] = True
engage_task.params["expend"] = Expend.All.value
engage_task.params["weaponType"] = DcsWeaponType.ARM.value
waypoint.tasks.append(engage_task)
# Use other Air-to-Surface Missiles at last
attack_task = AttackGroup(
miz_group.id,
weapon_type=DcsWeaponType.ASM,
altitude=waypoint.alt, # flight loses alt with AB restriction
)
waypoint.tasks.append(attack_task)
burn_free = OptRestrictAfterburner(False)
waypoint.tasks.append(burn_free)