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Add frozen combat modelling.
This doesn't do anything yet, but sets up the data model handling for frozen combat. The next step is to show combat in the map view, since that will be helpful when debugging the step after that one: resolving frozen combat. This would benefit from caching the Shapely data for SAM threat zones. Right now it's generating them once per tick and the stuttering is visible at max speed. https://github.com/dcs-liberation/dcs_liberation/issues/1680
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@@ -8,13 +8,13 @@ from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple
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from game import db
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from game.data.groundunitclass import GroundUnitClass
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from game.dcs.groundunittype import GroundUnitType
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from game.factions.faction import Faction
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from game.squadrons import Squadron
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from game.theater import ControlPoint, MissionTarget
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if TYPE_CHECKING:
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from game import Game
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from game.ato import FlightType
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from game.factions.faction import Faction
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from game.squadrons import Squadron
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FRONTLINE_RESERVES_FACTOR = 1.3
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