Flesh out typing information, enforce.

This commit is contained in:
Dan Albert
2021-07-07 17:41:29 -07:00
parent 69c3d41a8a
commit fb9a0fe833
99 changed files with 426 additions and 453 deletions

View File

@@ -15,6 +15,7 @@ from typing import (
Iterator,
List,
TYPE_CHECKING,
Union,
)
from game import db
@@ -104,8 +105,9 @@ class StateData:
#: Names of vehicle (and ship) units that were killed during the mission.
killed_ground_units: List[str]
#: Names of static units that were destroyed during the mission.
destroyed_statics: List[str]
#: List of descriptions of destroyed statics. Format of each element is a mapping of
#: the coordinate type ("x", "y", "z", "type", "orientation") to the value.
destroyed_statics: List[dict[str, Union[float, str]]]
#: Mangled names of bases that were captured during the mission.
base_capture_events: List[str]
@@ -370,13 +372,13 @@ class PollDebriefingFileThread(threading.Thread):
self.game = game
self.unit_map = unit_map
def stop(self):
def stop(self) -> None:
self._stop_event.set()
def stopped(self):
def stopped(self) -> bool:
return self._stop_event.is_set()
def run(self):
def run(self) -> None:
if os.path.isfile("state.json"):
last_modified = os.path.getmtime("state.json")
else:
@@ -401,7 +403,7 @@ class PollDebriefingFileThread(threading.Thread):
def wait_for_debriefing(
callback: Callable[[Debriefing], None], game: Game, unit_map
callback: Callable[[Debriefing], None], game: Game, unit_map: UnitMap
) -> PollDebriefingFileThread:
thread = PollDebriefingFileThread(callback, game, unit_map)
thread.start()