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fixes to convoy strikes; UI updates; don't generate helis for enemy
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@@ -8,7 +8,7 @@ class StrikeEvent(Event):
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SINGLE_OBJECT_STRENGTH_INFLUENCE = 0.05
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def __str__(self):
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return "Strike"
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return "Strike / SEAD"
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def is_successfull(self, debriefing: Debriefing):
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return True
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