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WIP for possibility to select player and ennemy faction
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@@ -61,7 +61,7 @@ class NavalInterceptEvent(Event):
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def commit(self, debriefing: Debriefing):
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super(NavalInterceptEvent, self).commit(debriefing)
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if self.attacker_name == self.game.player:
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if self.attacker_name == self.game.player_name:
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if self.is_successfull(debriefing):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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