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https://github.com/dcs-retribution/dcs-retribution.git
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WIP for possibility to select player and ennemy faction
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@@ -22,12 +22,12 @@ class NavalInterceptionOperation(Operation):
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(NavalInterceptionOperation, self).prepare(terrain, is_quick)
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if self.defender_name == self.game.player:
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if self.defender_name == self.game.player_name:
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self.attackers_starting_position = None
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conflict = Conflict.naval_intercept_conflict(
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attacker=self.current_mission.country(self.attacker_name),
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defender=self.current_mission.country(self.defender_name),
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attacker=self.current_mission.country(self.attacker_country),
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defender=self.current_mission.country(self.defender_country),
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position=self.location,
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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@@ -55,7 +55,7 @@ class NavalInterceptionOperation(Operation):
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)
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self.briefinggen.title = "Naval Intercept"
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if self.game.player == self.attacker_name:
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if self.game.player_name == self.attacker_name:
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self.briefinggen.description = "Destroy supply transport ships. Lowers target strength. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu."
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for unit_type, count in self.targets.items():
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self.briefinggen.append_target("{} ({})".format(db.unit_type_name(unit_type), count))
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