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WIP for possibility to select player and ennemy faction
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@@ -25,12 +25,12 @@ class StrikeOperation(Operation):
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super(StrikeOperation, self).prepare(terrain, is_quick)
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self.defenders_starting_position = None
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if self.game.player == self.defender_name:
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if self.game.player_name == self.defender_name:
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self.attackers_starting_position = None
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conflict = Conflict.strike_conflict(
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attacker=self.current_mission.country(self.attacker_name),
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defender=self.current_mission.country(self.defender_name),
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attacker=self.current_mission.country(self.attacker_country),
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defender=self.current_mission.country(self.defender_country),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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