WIP for possibility to select player and ennemy faction

This commit is contained in:
Khopa
2019-06-30 05:31:22 +02:00
parent 09135adadc
commit fbd01fbfdb
31 changed files with 448 additions and 357 deletions

View File

@@ -119,7 +119,7 @@ class VisualGenerator:
break
self.mission.static_group(
self.mission.country(self.game.enemy),
self.mission.country(self.game.enemy_country),
"",
_type=v,
position=pos)
@@ -146,7 +146,7 @@ class VisualGenerator:
break
self.mission.static_group(
self.mission.country(self.game.enemy),
self.mission.country(self.game.enemy_country),
"",
_type=v,
position=position)
@@ -154,7 +154,7 @@ class VisualGenerator:
def generate_transportation_marker(self, at: Point):
self.mission.static_group(
self.mission.country(self.game.player),
self.mission.country(self.game.player_country),
"",
_type=MarkerSmoke,
position=at
@@ -163,7 +163,7 @@ class VisualGenerator:
def generate_transportation_destination(self, at: Point):
self.generate_transportation_marker(at.point_from_heading(0, 20))
self.mission.static_group(
self.mission.country(self.game.player),
self.mission.country(self.game.player_country),
"",
_type=Outpost,
position=at