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https://github.com/dcs-retribution/dcs-retribution.git
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WIP for possibility to select player and ennemy faction
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@@ -109,15 +109,15 @@ class EventResultsMenu(Menu):
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debriefing.calculate_units(regular_mission=self.event.operation.regular_mission,
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quick_mission=self.event.operation.quick_mission,
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player_name=self.game.player,
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enemy_name=self.game.enemy)
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player_country=self.game.player_country,
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enemy_country=self.game.enemy_country)
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self.game.finish_event(event=self.event, debriefing=debriefing)
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self.game.pass_turn(ignored_cps=[self.event.to_cp, ])
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self.finished = True
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self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
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self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
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self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
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self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
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self.display()
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def simulate_result(self, player_factor: float, enemy_factor: float):
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@@ -144,8 +144,8 @@ class EventResultsMenu(Menu):
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return result
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player = self.event.operation.mission.country(self.game.player)
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enemy = self.event.operation.mission.country(self.game.enemy)
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player = self.event.operation.mission.country(self.game.player_country)
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enemy = self.event.operation.mission.country(self.game.enemy_country)
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alive_player_units = count(player)
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alive_enemy_units = count(enemy)
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@@ -170,8 +170,8 @@ class EventResultsMenu(Menu):
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self.finished = True
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self.debriefing = debriefing
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self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
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self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
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self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
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self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
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self.game.finish_event(self.event, debriefing)
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self.display()
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