WIP for possibility to select player and ennemy faction

This commit is contained in:
Khopa
2019-06-30 05:31:22 +02:00
parent 09135adadc
commit fbd01fbfdb
31 changed files with 448 additions and 357 deletions

View File

@@ -109,15 +109,15 @@ class EventResultsMenu(Menu):
debriefing.calculate_units(regular_mission=self.event.operation.regular_mission,
quick_mission=self.event.operation.quick_mission,
player_name=self.game.player,
enemy_name=self.game.enemy)
player_country=self.game.player_country,
enemy_country=self.game.enemy_country)
self.game.finish_event(event=self.event, debriefing=debriefing)
self.game.pass_turn(ignored_cps=[self.event.to_cp, ])
self.finished = True
self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
self.display()
def simulate_result(self, player_factor: float, enemy_factor: float):
@@ -144,8 +144,8 @@ class EventResultsMenu(Menu):
return result
player = self.event.operation.mission.country(self.game.player)
enemy = self.event.operation.mission.country(self.game.enemy)
player = self.event.operation.mission.country(self.game.player_country)
enemy = self.event.operation.mission.country(self.game.enemy_country)
alive_player_units = count(player)
alive_enemy_units = count(enemy)
@@ -170,8 +170,8 @@ class EventResultsMenu(Menu):
self.finished = True
self.debriefing = debriefing
self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
self.game.finish_event(self.event, debriefing)
self.display()