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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Ground objects have 'Objective' name for easier search. Predefined Waypoint generator entirely reworked.
Added finances menu, and info panel.
This commit is contained in:
146
qt_ui/widgets/QPredefinedWaypointSelectionComboBox.py
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146
qt_ui/widgets/QPredefinedWaypointSelectionComboBox.py
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from PySide2.QtCore import QSortFilterProxyModel, Qt, QModelIndex
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from PySide2.QtGui import QStandardItem, QStandardItemModel
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from PySide2.QtWidgets import QComboBox, QCompleter
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from game import Game
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from gen.flights.flight import FlightWaypoint
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from theater import ControlPointType
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class QPredefinedWaypointSelectionComboBox(QComboBox):
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def __init__(self, game: Game, parent=None):
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super(QPredefinedWaypointSelectionComboBox, self).__init__(parent)
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self.game = game
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self.setFocusPolicy(Qt.StrongFocus)
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self.setEditable(True)
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self.completer = QCompleter(self)
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# always show all completions
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self.completer.setCompletionMode(QCompleter.UnfilteredPopupCompletion)
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self.pFilterModel = QSortFilterProxyModel(self)
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self.pFilterModel.setFilterCaseSensitivity(Qt.CaseInsensitive)
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self.completer.setPopup(self.view())
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self.setCompleter(self.completer)
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self.lineEdit().textEdited.connect(self.pFilterModel.setFilterFixedString)
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self.completer.activated.connect(self.setTextIfCompleterIsClicked)
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self.find_possible_waypoints()
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def setModel(self, model):
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super(QPredefinedWaypointSelectionComboBox, self).setModel(model)
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self.pFilterModel.setSourceModel(model)
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self.completer.setModel(self.pFilterModel)
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def setModelColumn(self, column):
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self.completer.setCompletionColumn(column)
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self.pFilterModel.setFilterKeyColumn(column)
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super(QPredefinedWaypointSelectionComboBox, self).setModelColumn(column)
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def view(self):
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return self.completer.popup()
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def index(self):
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return self.currentIndex()
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def setTextIfCompleterIsClicked(self, text):
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if text:
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index = self.findText(text)
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self.setCurrentIndex(index)
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def get_selected_waypoints(self, include_all_from_same_location=False):
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n = self.currentText()
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first_waypoint = None
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for w in self.wpts:
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if w.pretty_name == n:
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first_waypoint = w
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break
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if first_waypoint is None:
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return []
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waypoints = [first_waypoint]
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if include_all_from_same_location:
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for w in self.wpts:
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if w is not first_waypoint and w.obj_name and w.obj_name == first_waypoint.obj_name:
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waypoints.append(w)
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return waypoints
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def find_possible_waypoints(self):
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self.wpts = []
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model = QStandardItemModel()
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i = 0
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def add_model_item(i, model, name, wpt):
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print(name)
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item = QStandardItem(name)
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model.setItem(i, 0, item)
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self.wpts.append(wpt)
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return i + 1
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for cp in self.game.theater.controlpoints:
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print(cp)
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if cp.captured:
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enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
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for ecp in enemy_cp:
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wpt = FlightWaypoint((cp.position.x + ecp.position.x)/2, (cp.position.y + ecp.position.y)/2, 800)
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wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
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wpt.pretty_name = wpt.name
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wpt.description = "Frontline"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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for cp in self.game.theater.controlpoints:
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for ground_object in cp.ground_objects:
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if not ground_object.is_dead and not ground_object.dcs_identifier == "AA":
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wpt = FlightWaypoint(ground_object.position.x,ground_object.position.y, 0)
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wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
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wpt.pretty_name = wpt.name
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wpt.obj_name = ground_object.obj_name
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if cp.captured:
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wpt.description = "Friendly Building"
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else:
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wpt.description = "Enemy Building"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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for cp in self.game.theater.controlpoints:
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for ground_object in cp.ground_objects:
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if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
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for g in ground_object.groups:
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for j, u in enumerate(g.units):
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wpt = FlightWaypoint(u.position.x, u.position.y, 0)
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wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
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wpt.pretty_name = wpt.name
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wpt.obj_name = ground_object.obj_name
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if cp.captured:
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wpt.description = "Friendly unit : " + u.type
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else:
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wpt.description = "Enemy unit : " + u.type
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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for cp in self.game.theater.controlpoints:
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wpt = FlightWaypoint(cp.position.x, cp.position.y, 0)
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wpt.name = cp.name
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if cp.captured:
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wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
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else:
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wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
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if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
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wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
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elif cp.cptype == ControlPointType.LHA_GROUP:
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wpt.pretty_name = cp.name + " (LHA Group)"
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else:
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wpt.pretty_name = cp.name + " (Airbase)"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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self.setModel(model)
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