Retreat ground forces from captured bases.

If the captured base has no connection to other friendly objectives (the
base was encircled) then the enemy equipment will be captured and sold.
Otherwise the units will retreat toward connected bases.

Partial fix for https://github.com/Khopa/dcs_liberation/issues/693.
Still need to fix this for air units.
This commit is contained in:
Dan Albert
2021-01-01 14:41:02 -08:00
parent 6cbc2b707a
commit fcb1d8e104
3 changed files with 65 additions and 2 deletions

View File

@@ -14,6 +14,7 @@ Saves from 2.3 are not compatible with 2.4.
* **[Mission Generator]** Multiple groups are created for complex SAM sites (SAMs with additional point defense or SHORADS), improving Skynet behavior.
* **[Skynet]** Point defenses are now configured to remain on to protect the site they accompany.
* **[Balance]** Opfor now gains income using the same rules as the player, significantly increasing their income relative to the player for most campaigns.
* **[Balance]** Ground units now retreat from captured bases when they are connected to a friendly base. Units with no retreat path will be captured and sold.
* **[Economy]** FOBs generate only $10M per turn (previously $20M like airbases).
* **[Economy]** Carriers and off-map spawns generate no income (previously $20M like airbases).
* **[UI]** Multi-SAM objectives now show threat and detection rings per group.