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Debriefing and info on AA site and buildings destroyed. KC130 replace S3B
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@@ -5,7 +5,7 @@ import random
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from game import db
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from gen import Conflict
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from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE
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from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE, STRIKE_CAPABLE
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from gen.flights.flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
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@@ -267,7 +267,7 @@ class FlightPlanner:
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center_point.alt_type = "RADIO"
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center_point.description = "Provide CAS"
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center_point.name = "CAS"
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center_point.pretty_name = "INGRESS"
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center_point.pretty_name = "CAS"
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center_point.waypoint_type = FlightWaypointType.CAS
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flight.points.append(center_point)
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@@ -375,7 +375,7 @@ class FlightPlanner:
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"""
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Pick some aircraft to assign them to STRIKE tasks
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"""
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possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in CAS_CAPABLE and v >= 2]
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possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in STRIKE_CAPABLE and v >= 2]
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inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
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if len(self.potential_strike_targets) > 0:
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@@ -411,27 +411,54 @@ class FlightPlanner:
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ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
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ingress_point.pretty_name = "INGRESS on " + location.obj_name
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ingress_point.description = "INGRESS on " + location.obj_name
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ingress_point.name = "INGRESS"
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ingress_point.waypoint_type = FlightWaypointType.INGRESS_STRIKE
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flight.points.append(ingress_point)
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if len(location.groups) > 0:
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if len(location.groups) > 0 and location.dcs_identifier == "AA":
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for g in location.groups:
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for j, u in enumerate(g.units):
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point = FlightWaypoint(u.position.x, u.position.y, 0)
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point.description = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
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point.pretty_name = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
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point.name = location.obj_name + "#" + str(j)
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point.only_for_player = True
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ingress_point.targets.append(location)
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flight.points.append(point)
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else:
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point = FlightWaypoint(location.position.x, location.position.y, 0)
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point.description = "STRIKE on " + location.obj_name + " " + str(location.category)
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point.pretty_name = "STRIKE on " + location.obj_name + " " + str(location.category)
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point.targets.append(location)
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flight.points.append(point)
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if hasattr(location, "obj_name"):
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buildings = self.game.theater.find_ground_objects_by_obj_name(location.obj_name)
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print(buildings)
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for building in buildings:
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print("BUILDING " + str(building.is_dead) + " " + str(building.dcs_identifier))
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if building.is_dead:
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continue
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point = FlightWaypoint(building.position.x, building.position.y, 0)
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point.description = "STRIKE on " + building.obj_name + " " + str(building.category)
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point.pretty_name = "STRIKE on " + building.obj_name + " " + str(building.category)
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point.name = building.obj_name
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point.only_for_player = True
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ingress_point.targets.append(building)
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flight.points.append(point)
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else:
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point = FlightWaypoint(location.position.x, location.position.y, 0)
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point.description = "STRIKE on " + location.obj_name + " " + str(location.category)
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point.pretty_name = "STRIKE on " + location.obj_name + " " + str(location.category)
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point.name = location.obj_name
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point.only_for_player = True
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ingress_point.targets.append(location)
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flight.points.append(point)
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egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
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egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
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egress_point.name = "EGRESS"
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egress_point.pretty_name = "EGRESS from " + location.obj_name
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egress_point.description = "EGRESS from " + location.obj_name
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egress_point.waypoint_type = FlightWaypointType.EGRESS
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flight.points.append(egress_point)
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descend = self.generate_descend_point(self.from_cp)
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@@ -559,8 +586,7 @@ class FlightPlanner:
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return descend
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def generate_rtb_waypoint(self, from_cp):
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ascend_heading = from_cp.heading
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rtb = from_cp.position.point_from_heading(ascend_heading - 180, 30000)
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rtb = from_cp.position
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rtb = FlightWaypoint(rtb.x, rtb.y, 0)
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rtb.name = "LANDING"
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rtb.alt_type = "RADIO"
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@@ -167,8 +167,6 @@ STRIKE_CAPABLE = [
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L_39ZA,
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AJS37,
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M_2000C,
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P_51D_30_NA,
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P_51D,
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P_47D_30,
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