Fix custom waypoints.

Like with deleting waypoints, these will degrade the flight plan to the
2.1 behavior.

Ascend/descend points aren't in use any more, so I removed those.
This commit is contained in:
Dan Albert 2020-11-19 00:29:05 -08:00
parent a816877d08
commit fd473f0a46
7 changed files with 59 additions and 144 deletions

View File

@ -659,7 +659,6 @@ class FlightPlanBuilder:
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
start, end = builder.race_track(start, end, patrol_alt)
descent, land = builder.rtb(flight.from_cp)
return BarCapFlightPlan(
package=self.package,
@ -668,7 +667,7 @@ class FlightPlanBuilder:
takeoff=builder.takeoff(flight.from_cp),
patrol_start=start,
patrol_end=end,
land=land
land=builder.land(flight.from_cp)
)
def generate_frontline_cap(self, flight: Flight) -> FrontLineCapFlightPlan:
@ -707,9 +706,8 @@ class FlightPlanBuilder:
# Create points
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
descent, land = builder.rtb(flight.from_cp)
return FrontLineCapFlightPlan(
package=self.package,
flight=flight,
@ -721,7 +719,7 @@ class FlightPlanBuilder:
takeoff=builder.takeoff(flight.from_cp),
patrol_start=start,
patrol_end=end,
land=land
land=builder.land(flight.from_cp)
)
def generate_dead(self, flight: Flight,
@ -780,7 +778,6 @@ class FlightPlanBuilder:
ingress, target, egress = builder.escort(
self.package.waypoints.ingress, self.package.target,
self.package.waypoints.egress)
descent, land = builder.rtb(flight.from_cp)
return StrikeFlightPlan(
package=self.package,
@ -792,7 +789,7 @@ class FlightPlanBuilder:
targets=[target],
egress=egress,
split=builder.split(self.package.waypoints.split),
land=land
land=builder.land(flight.from_cp)
)
def generate_cas(self, flight: Flight) -> CasFlightPlan:
@ -814,7 +811,6 @@ class FlightPlanBuilder:
egress = ingress.point_from_heading(heading, distance)
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
descent, land = builder.rtb(flight.from_cp)
return CasFlightPlan(
package=self.package,
@ -824,7 +820,7 @@ class FlightPlanBuilder:
patrol_start=builder.ingress_cas(ingress, location),
target=builder.cas(center),
patrol_end=builder.egress(egress, location),
land=land
land=builder.land(flight.from_cp)
)
@staticmethod
@ -894,28 +890,6 @@ class FlightPlanBuilder:
self.doctrine.hold_distance)
# TODO: Make a model for the waypoint builder and use that in the UI.
def generate_ascend_point(self, flight: Flight,
departure: ControlPoint) -> FlightWaypoint:
"""Generate ascend point.
Args:
flight: The flight to generate the descend point for.
departure: Departure airfield or carrier.
"""
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
return builder.ascent(departure)
def generate_descend_point(self, flight: Flight,
arrival: ControlPoint) -> FlightWaypoint:
"""Generate approach/descend point.
Args:
flight: The flight to generate the descend point for.
arrival: Arrival airfield or carrier.
"""
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
return builder.descent(arrival)
def generate_rtb_waypoint(self, flight: Flight,
arrival: ControlPoint) -> FlightWaypoint:
"""Generate RTB landing point.
@ -954,7 +928,6 @@ class FlightPlanBuilder:
target_waypoints.append(
self.target_area_waypoint(flight, location, builder))
descent, land = builder.rtb(flight.from_cp)
return StrikeFlightPlan(
package=self.package,
flight=flight,
@ -965,7 +938,7 @@ class FlightPlanBuilder:
targets=target_waypoints,
egress=builder.egress(self.package.waypoints.egress, location),
split=builder.split(self.package.waypoints.split),
land=land
land=builder.land(flight.from_cp)
)
def _retreating_rendezvous_point(self, attack_transition: Point) -> Point:

View File

@ -118,8 +118,11 @@ class TotEstimator:
def takeoff_time_for_flight(self, flight: Flight) -> Optional[timedelta]:
travel_time = self.travel_time_to_rendezvous_or_target(flight)
if travel_time is None:
logging.warning("Found no rendezvous or target point. Cannot "
f"estimate takeoff time takeoff time for {flight}")
from gen.flights.flightplan import CustomFlightPlan
if not isinstance(flight.flight_plan, CustomFlightPlan):
logging.warning(
"Found no rendezvous or target point. Cannot estimate "
f"takeoff time takeoff time for {flight}.")
return None
from gen.flights.flightplan import FormationFlightPlan

View File

@ -7,11 +7,9 @@ from dcs.mapping import Point
from dcs.unit import Unit
from game.data.doctrine import Doctrine
from game.utils import nm_to_meter
from game.weather import Conditions
from theater import ControlPoint, MissionTarget, TheaterGroundObject
from .flight import Flight, FlightWaypoint, FlightWaypointType
from ..runways import RunwayAssigner
@dataclass(frozen=True)
@ -57,52 +55,6 @@ class WaypointBuilder:
waypoint.pretty_name = "Takeoff"
return waypoint
def ascent(self, departure: ControlPoint) -> FlightWaypoint:
"""Create ascent waypoint for the given departure airfield or carrier.
Args:
departure: Departure airfield or carrier.
"""
heading = RunwayAssigner(self.conditions).takeoff_heading(departure)
position = departure.position.point_from_heading(
heading, nm_to_meter(5)
)
waypoint = FlightWaypoint(
FlightWaypointType.ASCEND_POINT,
position.x,
position.y,
500 if self.is_helo else self.doctrine.pattern_altitude
)
waypoint.name = "ASCEND"
waypoint.alt_type = "RADIO"
waypoint.description = "Ascend"
waypoint.pretty_name = "Ascend"
return waypoint
def descent(self, arrival: ControlPoint) -> FlightWaypoint:
"""Create descent waypoint for the given arrival airfield or carrier.
Args:
arrival: Arrival airfield or carrier.
"""
landing_heading = RunwayAssigner(self.conditions).landing_heading(
arrival)
heading = (landing_heading + 180) % 360
position = arrival.position.point_from_heading(
heading, nm_to_meter(5)
)
waypoint = FlightWaypoint(
FlightWaypointType.DESCENT_POINT,
position.x,
position.y,
300 if self.is_helo else self.doctrine.pattern_altitude
)
waypoint.name = "DESCEND"
waypoint.alt_type = "RADIO"
waypoint.description = "Descend to pattern altitude"
waypoint.pretty_name = "Descend"
return waypoint
@staticmethod
def land(arrival: ControlPoint) -> FlightWaypoint:
"""Create descent waypoint for the given arrival airfield or carrier.
@ -326,15 +278,6 @@ class WaypointBuilder:
return (self.race_track_start(start, altitude),
self.race_track_end(end, altitude))
def rtb(self,
arrival: ControlPoint) -> Tuple[FlightWaypoint, FlightWaypoint]:
"""Creates descent ant landing waypoints for the given control point.
Args:
arrival: Arrival airfield or carrier.
"""
return self.descent(arrival), self.land(arrival)
def escort(self, ingress: Point, target: MissionTarget, egress: Point) -> \
Tuple[FlightWaypoint, FlightWaypoint, FlightWaypoint]:
"""Creates the waypoints needed to escort the package.

View File

@ -44,7 +44,6 @@ class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):
i = 0
def add_model_item(i, model, name, wpt):
print(name)
item = QStandardItem(name)
model.setItem(i, 0, item)
self.wpts.append(wpt)
@ -79,7 +78,7 @@ class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):
0
)
wpt.alt_type = "RADIO"
wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
wpt.name = ground_object.waypoint_name
wpt.pretty_name = wpt.name
wpt.obj_name = ground_object.obj_name
wpt.targets.append(ground_object)

View File

@ -1,4 +1,4 @@
from typing import List, Optional
from typing import Iterable, List, Optional
from PySide2.QtCore import Signal
from PySide2.QtWidgets import (
@ -20,7 +20,7 @@ from gen.flights.flightplan import (
)
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import \
QFlightWaypointList
from qt_ui.windows.mission.flight.waypoints\
from qt_ui.windows.mission.flight.waypoints \
.QPredefinedWaypointSelectionWindow import \
QPredefinedWaypointSelectionWindow
from theater import FrontLine
@ -38,8 +38,6 @@ class QFlightWaypointTab(QFrame):
self.planner = FlightPlanBuilder(self.game, package, is_player=True)
self.flight_waypoint_list: Optional[QFlightWaypointList] = None
self.ascend_waypoint: Optional[QPushButton] = None
self.descend_waypoint: Optional[QPushButton] = None
self.rtb_waypoint: Optional[QPushButton] = None
self.delete_selected: Optional[QPushButton] = None
self.open_fast_waypoint_button: Optional[QPushButton] = None
@ -82,14 +80,6 @@ class QFlightWaypointTab(QFrame):
rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
self.ascend_waypoint = QPushButton("Add Ascend Waypoint")
self.ascend_waypoint.clicked.connect(self.on_ascend_waypoint)
rlayout.addWidget(self.ascend_waypoint)
self.descend_waypoint = QPushButton("Add Descend Waypoint")
self.descend_waypoint.clicked.connect(self.on_descend_waypoint)
rlayout.addWidget(self.descend_waypoint)
self.rtb_waypoint = QPushButton("Add RTB Waypoint")
self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
rlayout.addWidget(self.rtb_waypoint)
@ -115,47 +105,43 @@ class QFlightWaypointTab(QFrame):
# Need to degrade to a custom flight plan and remove the waypoint.
# If the waypoint is a target waypoint and is not the last target
# waypoint, we don't need to degrade.
flight_plan = self.flight.flight_plan
if isinstance(flight_plan, StrikeFlightPlan):
if waypoint in flight_plan.targets and len(flight_plan.targets) > 1:
flight_plan.targets.remove(waypoint)
if isinstance(self.flight.flight_plan, StrikeFlightPlan):
is_target = waypoint in self.flight.flight_plan.targets
if is_target and len(self.flight.flight_plan.targets) > 1:
self.flight.flight_plan.targets.remove(waypoint)
return
if not isinstance(flight_plan, CustomFlightPlan):
flight_plan = CustomFlightPlan(
package=self.flight.package,
flight=self.flight,
custom_waypoints=flight_plan.waypoints
)
flight_plan.waypoints.remove(waypoint)
self.flight.flight_plan = flight_plan
self.degrade_to_custom_flight_plan()
self.flight.flight_plan.waypoints.remove(waypoint)
def on_fast_waypoint(self):
self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
self.subwindow.finished.connect(self.on_change)
self.subwindow.waypoints_added.connect(self.on_waypoints_added)
self.subwindow.show()
def on_ascend_waypoint(self):
ascend = self.planner.generate_ascend_point(self.flight,
self.flight.from_cp)
self.flight.points.append(ascend)
def on_waypoints_added(self, waypoints: Iterable[FlightWaypoint]) -> None:
if not waypoints:
return
self.degrade_to_custom_flight_plan()
self.flight.flight_plan.waypoints.extend(waypoints)
self.flight_waypoint_list.update_list()
self.on_change()
def on_rtb_waypoint(self):
rtb = self.planner.generate_rtb_waypoint(self.flight,
self.flight.from_cp)
self.flight.points.append(rtb)
self.degrade_to_custom_flight_plan()
self.flight.flight_plan.waypoints.append(rtb)
self.flight_waypoint_list.update_list()
self.on_change()
def on_descend_waypoint(self):
descend = self.planner.generate_descend_point(self.flight,
self.flight.from_cp)
self.flight.points.append(descend)
self.flight_waypoint_list.update_list()
self.on_change()
def degrade_to_custom_flight_plan(self) -> None:
if not isinstance(self.flight.flight_plan, CustomFlightPlan):
self.flight.flight_plan = CustomFlightPlan(
package=self.flight.package,
flight=self.flight,
custom_waypoints=self.flight.flight_plan.waypoints
)
def confirm_recreate(self, task: FlightType) -> None:
result = QMessageBox.question(

View File

@ -1,11 +1,20 @@
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QDialog, QLabel, QHBoxLayout, QVBoxLayout, QPushButton, QCheckBox
from PySide2.QtCore import Qt, Signal
from PySide2.QtWidgets import (
QCheckBox,
QDialog,
QHBoxLayout,
QLabel,
QPushButton,
QVBoxLayout,
)
from game import Game
from gen.flights.flight import Flight
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.widgets.combos.QPredefinedWaypointSelectionComboBox import QPredefinedWaypointSelectionComboBox
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointInfoBox import QFlightWaypointInfoBox
from qt_ui.widgets.combos.QPredefinedWaypointSelectionComboBox import \
QPredefinedWaypointSelectionComboBox
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointInfoBox import \
QFlightWaypointInfoBox
PREDEFINED_WAYPOINT_CATEGORIES = [
"Frontline (CAS AREA)",
@ -17,6 +26,8 @@ PREDEFINED_WAYPOINT_CATEGORIES = [
class QPredefinedWaypointSelectionWindow(QDialog):
# List of FlightWaypoint
waypoints_added = Signal(list)
def __init__(self, game: Game, flight: Flight, flight_waypoint_list):
super(QPredefinedWaypointSelectionWindow, self).__init__()
@ -44,7 +55,6 @@ class QPredefinedWaypointSelectionWindow(QDialog):
self.init_ui()
self.on_select_wpt_changed()
print("DONE")
def init_ui(self):
@ -77,12 +87,5 @@ class QPredefinedWaypointSelectionWindow(QDialog):
self.add_button.setDisabled(False)
def add_waypoint(self):
for wpt in self.selected_waypoints:
self.flight.points.append(wpt)
self.flight_waypoint_list.update_list()
self.waypoints_added.emit(self.selected_waypoints)
self.close()

View File

@ -99,6 +99,10 @@ class TheaterGroundObject(MissionTarget):
"""The name of the unit group."""
return f"{self.category}|{self.group_id}"
@property
def waypoint_name(self) -> str:
return f"[{self.name}] {self.category}"
def __str__(self) -> str:
return NAME_BY_CATEGORY[self.category]
@ -136,6 +140,10 @@ class BuildingGroundObject(TheaterGroundObject):
"""The name of the unit group."""
return f"{self.category}|{self.group_id}|{self.object_id}"
@property
def waypoint_name(self) -> str:
return f"{super().waypoint_name} #{self.object_id}"
class GenericCarrierGroundObject(TheaterGroundObject):
pass