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Shows total at top for economic intel
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commit
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@ -26,12 +26,16 @@ class QHorizontalSeparationLine(QFrame):
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class FinancesLayout(QGridLayout):
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class FinancesLayout(QGridLayout):
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def __init__(self, game: Game, player: bool) -> None:
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def __init__(self, game: Game, player: bool, total_at_top: bool = False) -> None:
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super().__init__()
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super().__init__()
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self.row = itertools.count(0)
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self.row = itertools.count(0)
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income = Income(game, player)
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income = Income(game, player)
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if total_at_top:
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self.add_total(game, income, player)
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self.add_line()
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control_points = reversed(
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control_points = reversed(
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sorted(income.control_points, key=lambda c: c.income_per_turn)
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sorted(income.control_points, key=lambda c: c.income_per_turn)
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)
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)
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@ -44,18 +48,19 @@ class FinancesLayout(QGridLayout):
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for building in buildings:
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for building in buildings:
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self.add_building(building)
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self.add_building(building)
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self.add_line()
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if not total_at_top:
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self.add_line()
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self.add_total(game, income, player)
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def add_total(self, game, income, player):
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self.add_row(
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self.add_row(
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middle=f"Income multiplier: {income.multiplier:.1f}",
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middle=f"Income multiplier: {income.multiplier:.1f}",
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right=f"<b>{income.total}M</b>",
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right=f"<b>{income.total}M</b>",
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)
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)
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if player:
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if player:
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budget = game.budget
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budget = game.budget
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else:
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else:
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budget = game.enemy_budget
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budget = game.enemy_budget
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self.add_row(middle="Balance", right=f"<b>{budget}M</b>")
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self.add_row(middle="Balance", right=f"<b>{budget}M</b>")
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self.setRowStretch(next(self.row), 1)
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self.setRowStretch(next(self.row), 1)
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@ -45,7 +45,7 @@ class ScrollingFrame(QFrame):
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class EconomyIntelTab(ScrollingFrame):
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class EconomyIntelTab(ScrollingFrame):
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def __init__(self, game: Game, player: bool) -> None:
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def __init__(self, game: Game, player: bool) -> None:
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super().__init__()
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super().__init__()
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self.addLayout(FinancesLayout(game, player=player))
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self.addLayout(FinancesLayout(game, player=player, total_at_top=True))
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class IntelTableLayout(QGridLayout):
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class IntelTableLayout(QGridLayout):
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