mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Replace mission planning UI.
Mission planning has been completely redone. Missions are now planned by right clicking the target area and choosing "New package". A package can include multiple flights for the same objective. Right now the automatic flight planner is only fragging single-flight packages in the same manner that it used to, but that can be improved now. The air tasking order (ATO) is now the left bar of the main UI. This shows every fragged package, and the flights in the selected package. The info bar that was previously on the left is now a smaller bar at the bottom of the screen. The old "Mission Planning" button is now just the "Take Off" button. The flight plan display no longer shows enemy flight plans. That could be re-added if needed, probably with a difficulty/cheat option. Aircraft inventories have been disassociated from the Planner class. Aircraft inventories are now stored globally in the Game object. Save games made prior to this update will not be compatible do to the changes in how aircraft inventories and planned flights are stored.
This commit is contained in:
13
qt_ui/widgets/QFlightSizeSpinner.py
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13
qt_ui/widgets/QFlightSizeSpinner.py
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@@ -0,0 +1,13 @@
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"""Spin box for selecting the number of aircraft in a flight."""
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from PySide2.QtWidgets import QSpinBox
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class QFlightSizeSpinner(QSpinBox):
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"""Spin box for selecting the number of aircraft in a flight."""
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def __init__(self, min_size: int = 1, max_size: int = 4,
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default_size: int = 2) -> None:
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super().__init__()
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self.setMinimum(min_size)
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self.setMaximum(max_size)
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self.setValue(default_size)
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17
qt_ui/widgets/QLabeledWidget.py
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17
qt_ui/widgets/QLabeledWidget.py
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@@ -0,0 +1,17 @@
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"""A layout containing a widget with an associated label."""
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget
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class QLabeledWidget(QHBoxLayout):
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"""A layout containing a widget with an associated label.
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Best used for vertical forms, where the given widget is the input and the
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label is used to name the input.
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"""
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def __init__(self, text: str, widget: QWidget) -> None:
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super().__init__()
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self.addWidget(QLabel(text))
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self.addStretch()
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self.addWidget(widget, alignment=Qt.AlignRight)
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@@ -1,16 +1,15 @@
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from PySide2.QtWidgets import QFrame, QHBoxLayout, QPushButton, QVBoxLayout, QGroupBox
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from game import Game
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.windows.finances.QFinancesMenu import QFinancesMenu
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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from qt_ui.widgets.QTurnCounter import QTurnCounter
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from PySide2.QtWidgets import QFrame, QGroupBox, QHBoxLayout, QPushButton
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import qt_ui.uiconstants as CONST
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from game import Game
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from game.event import CAP, CAS, FrontlineAttackEvent
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.widgets.QTurnCounter import QTurnCounter
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.QMissionPlanning import QMissionPlanning
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from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow
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class QTopPanel(QFrame):
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@@ -33,10 +32,10 @@ class QTopPanel(QFrame):
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self.passTurnButton.setProperty("style", "btn-primary")
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self.passTurnButton.clicked.connect(self.passTurn)
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self.proceedButton = QPushButton("Mission Planning")
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self.proceedButton = QPushButton("Take off")
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self.proceedButton.setIcon(CONST.ICONS["Proceed"])
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self.proceedButton.setProperty("style", "btn-success")
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self.proceedButton.clicked.connect(self.proceed)
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self.proceedButton.setProperty("style", "start-button")
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self.proceedButton.clicked.connect(self.launch_mission)
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if self.game and self.game.turn == 0:
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self.proceedButton.setEnabled(False)
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@@ -100,9 +99,31 @@ class QTopPanel(QFrame):
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GameUpdateSignal.get_instance().updateGame(self.game)
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self.proceedButton.setEnabled(True)
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def proceed(self):
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self.subwindow = QMissionPlanning(self.game)
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self.subwindow.show()
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def launch_mission(self):
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"""Finishes planning and waits for mission completion."""
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# TODO: Refactor this nonsense.
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game_event = None
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for event in self.game.events:
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if isinstance(event,
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FrontlineAttackEvent) and event.is_player_attacking:
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game_event = event
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if game_event is None:
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game_event = FrontlineAttackEvent(
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self.game,
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self.game.theater.controlpoints[0],
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self.game.theater.controlpoints[0],
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self.game.theater.controlpoints[0].position,
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self.game.player_name,
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self.game.enemy_name)
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game_event.is_awacs_enabled = True
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game_event.ca_slots = 1
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game_event.departure_cp = self.game.theater.controlpoints[0]
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game_event.player_attacking({CAS: {}, CAP: {}})
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game_event.depart_from = self.game.theater.controlpoints[0]
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self.game.initiate_event(game_event)
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waiting = QWaitingForMissionResultWindow(game_event, self.game)
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waiting.show()
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def budget_update(self, game:Game):
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self.budgetBox.setGame(game)
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249
qt_ui/widgets/ato.py
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249
qt_ui/widgets/ato.py
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@@ -0,0 +1,249 @@
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"""Widgets for displaying air tasking orders."""
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import logging
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from typing import Optional
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from PySide2.QtCore import QItemSelectionModel, QModelIndex, QSize, Qt
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QGroupBox,
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QHBoxLayout,
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QListView,
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QPushButton,
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QSplitter,
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QVBoxLayout,
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)
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from gen.ato import Package
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from gen.flights.flight import Flight
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from ..models import AtoModel, GameModel, NullListModel, PackageModel
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class QFlightList(QListView):
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"""List view for displaying the flights of a package."""
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def __init__(self, model: Optional[PackageModel]) -> None:
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super().__init__()
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self.package_model = model
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self.set_package(model)
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self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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def set_package(self, model: Optional[PackageModel]) -> None:
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"""Sets the package model to display."""
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if model is None:
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self.disconnect_model()
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else:
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self.package_model = model
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self.setModel(model)
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# noinspection PyUnresolvedReferences
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model.deleted.connect(self.disconnect_model)
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self.selectionModel().setCurrentIndex(
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model.index(0, 0, QModelIndex()),
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QItemSelectionModel.Select
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)
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def disconnect_model(self) -> None:
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"""Clears the listview of any model attachments.
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Displays an empty list until set_package is called with a valid model.
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"""
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model = self.model()
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if model is not None and isinstance(model, PackageModel):
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model.deleted.disconnect(self.disconnect_model)
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self.setModel(NullListModel())
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@property
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def selected_item(self) -> Optional[Flight]:
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"""Returns the selected flight, if any."""
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index = self.currentIndex()
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if not index.isValid():
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return None
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return self.package_model.flight_at_index(index)
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class QFlightPanel(QGroupBox):
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"""The flight display portion of the ATO panel.
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Displays the flights assigned to the selected package, and includes edit and
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delete buttons for flight management.
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"""
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def __init__(self, game_model: GameModel,
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package_model: Optional[PackageModel] = None) -> None:
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super().__init__("Flights")
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self.game_model = game_model
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self.package_model = package_model
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self.vbox = QVBoxLayout()
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self.setLayout(self.vbox)
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self.flight_list = QFlightList(package_model)
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self.vbox.addWidget(self.flight_list)
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self.button_row = QHBoxLayout()
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self.vbox.addLayout(self.button_row)
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self.edit_button = QPushButton("Edit")
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self.edit_button.clicked.connect(self.on_edit)
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self.button_row.addWidget(self.edit_button)
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self.delete_button = QPushButton("Delete")
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# noinspection PyTypeChecker
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self.delete_button.setProperty("style", "btn-danger")
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self.delete_button.clicked.connect(self.on_delete)
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self.button_row.addWidget(self.delete_button)
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self.selection_changed.connect(self.on_selection_changed)
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self.on_selection_changed()
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def set_package(self, model: Optional[PackageModel]) -> None:
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"""Sets the package model to display."""
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self.package_model = model
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self.flight_list.set_package(model)
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self.on_selection_changed()
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@property
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def selection_changed(self):
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"""Returns the signal emitted when the flight selection changes."""
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return self.flight_list.selectionModel().selectionChanged
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def on_selection_changed(self) -> None:
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"""Updates the status of the edit and delete buttons."""
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index = self.flight_list.currentIndex()
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enabled = index.isValid()
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self.edit_button.setEnabled(enabled)
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self.delete_button.setEnabled(enabled)
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def on_edit(self) -> None:
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"""Opens the flight edit dialog."""
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index = self.flight_list.currentIndex()
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if not index.isValid():
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logging.error(f"Cannot edit flight when no flight is selected.")
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return
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from qt_ui.dialogs import Dialog
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Dialog.open_edit_flight_dialog(
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self.package_model.flight_at_index(index)
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)
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def on_delete(self) -> None:
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"""Removes the selected flight from the package."""
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index = self.flight_list.currentIndex()
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if not index.isValid():
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logging.error(f"Cannot delete flight when no flight is selected.")
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return
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self.game_model.game.aircraft_inventory.return_from_flight(
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self.flight_list.selected_item)
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self.package_model.delete_flight_at_index(index)
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class QPackageList(QListView):
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"""List view for displaying the packages of an ATO."""
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def __init__(self, model: AtoModel) -> None:
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super().__init__()
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self.ato_model = model
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self.setModel(model)
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self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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@property
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def selected_item(self) -> Optional[Package]:
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"""Returns the selected package, if any."""
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index = self.currentIndex()
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if not index.isValid():
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return None
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return self.ato_model.package_at_index(index)
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class QPackagePanel(QGroupBox):
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"""The package display portion of the ATO panel.
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Displays the package assigned to the player's ATO, and includes edit and
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delete buttons for package management.
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"""
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def __init__(self, model: AtoModel) -> None:
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super().__init__("Packages")
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self.ato_model = model
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self.ato_model.layoutChanged.connect(self.on_selection_changed)
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self.vbox = QVBoxLayout()
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self.setLayout(self.vbox)
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self.package_list = QPackageList(self.ato_model)
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self.vbox.addWidget(self.package_list)
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self.button_row = QHBoxLayout()
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self.vbox.addLayout(self.button_row)
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self.edit_button = QPushButton("Edit")
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self.edit_button.clicked.connect(self.on_edit)
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self.button_row.addWidget(self.edit_button)
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self.delete_button = QPushButton("Delete")
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# noinspection PyTypeChecker
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self.delete_button.setProperty("style", "btn-danger")
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self.delete_button.clicked.connect(self.on_delete)
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self.button_row.addWidget(self.delete_button)
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self.selection_changed.connect(self.on_selection_changed)
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self.on_selection_changed()
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@property
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def selection_changed(self):
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"""Returns the signal emitted when the flight selection changes."""
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return self.package_list.selectionModel().selectionChanged
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def on_selection_changed(self) -> None:
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"""Updates the status of the edit and delete buttons."""
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index = self.package_list.currentIndex()
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enabled = index.isValid()
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self.edit_button.setEnabled(enabled)
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self.delete_button.setEnabled(enabled)
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def on_edit(self) -> None:
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"""Opens the package edit dialog."""
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index = self.package_list.currentIndex()
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if not index.isValid():
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logging.error(f"Cannot edit package when no package is selected.")
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return
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from qt_ui.dialogs import Dialog
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Dialog.open_edit_package_dialog(self.ato_model.get_package_model(index))
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def on_delete(self) -> None:
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"""Removes the package from the ATO."""
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index = self.package_list.currentIndex()
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if not index.isValid():
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logging.error(f"Cannot delete package when no package is selected.")
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return
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self.ato_model.delete_package_at_index(index)
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class QAirTaskingOrderPanel(QSplitter):
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"""A split panel for displaying the packages and flights of an ATO.
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Used as the left-bar of the main UI. The top half of the panel displays the
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packages of the player's ATO, and the bottom half displays the flights of
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the selected package.
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"""
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def __init__(self, game_model: GameModel) -> None:
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super().__init__(Qt.Vertical)
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self.ato_model = game_model.ato_model
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self.package_panel = QPackagePanel(self.ato_model)
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self.package_panel.selection_changed.connect(self.on_package_change)
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self.ato_model.rowsInserted.connect(self.on_package_change)
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self.addWidget(self.package_panel)
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self.flight_panel = QFlightPanel(game_model)
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self.addWidget(self.flight_panel)
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def on_package_change(self) -> None:
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"""Sets the newly selected flight for display in the bottom panel."""
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index = self.package_panel.package_list.currentIndex()
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if index.isValid():
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self.flight_panel.set_package(
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self.ato_model.get_package_model(index)
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)
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else:
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self.flight_panel.set_package(None)
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16
qt_ui/widgets/combos/QAircraftTypeSelector.py
Normal file
16
qt_ui/widgets/combos/QAircraftTypeSelector.py
Normal file
@@ -0,0 +1,16 @@
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"""Combo box for selecting aircraft types."""
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from typing import Iterable
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from PySide2.QtWidgets import QComboBox
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from dcs.planes import PlaneType
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class QAircraftTypeSelector(QComboBox):
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"""Combo box for selecting among the given aircraft types."""
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def __init__(self, aircraft_types: Iterable[PlaneType]) -> None:
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super().__init__()
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for aircraft in aircraft_types:
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self.addItem(f"{aircraft.id}", userData=aircraft)
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self.model().sort(0)
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22
qt_ui/widgets/combos/QFlightTypeComboBox.py
Normal file
22
qt_ui/widgets/combos/QFlightTypeComboBox.py
Normal file
@@ -0,0 +1,22 @@
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"""Combo box for selecting a flight's task type."""
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from PySide2.QtWidgets import QComboBox
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from gen.flights.flight import FlightType
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class QFlightTypeComboBox(QComboBox):
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"""Combo box for selecting a flight task type."""
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def __init__(self) -> None:
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super().__init__()
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self.addItem("CAP [Combat Air Patrol]", userData=FlightType.CAP)
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self.addItem("BARCAP [Barrier Combat Air Patrol]", userData=FlightType.BARCAP)
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self.addItem("TARCAP [Target Combat Air Patrol]", userData=FlightType.TARCAP)
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self.addItem("INTERCEPT [Interception]", userData=FlightType.INTERCEPTION)
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self.addItem("CAS [Close Air Support]", userData=FlightType.CAS)
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self.addItem("BAI [Battlefield Interdiction]", userData=FlightType.BAI)
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self.addItem("SEAD [Suppression of Enemy Air Defenses]", userData=FlightType.SEAD)
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self.addItem("DEAD [Destruction of Enemy Air Defenses]", userData=FlightType.DEAD)
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self.addItem("STRIKE [Strike]", userData=FlightType.STRIKE)
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self.addItem("ANTISHIP [Antiship Attack]", userData=FlightType.ANTISHIP)
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self.model().sort(0)
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41
qt_ui/widgets/combos/QOriginAirfieldSelector.py
Normal file
41
qt_ui/widgets/combos/QOriginAirfieldSelector.py
Normal file
@@ -0,0 +1,41 @@
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"""Combo box for selecting a departure airfield."""
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from typing import Iterable
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from PySide2.QtWidgets import QComboBox
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from dcs.planes import PlaneType
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from game.inventory import GlobalAircraftInventory
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from theater.controlpoint import ControlPoint
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class QOriginAirfieldSelector(QComboBox):
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"""A combo box for selecting a flight's departure airfield.
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The combo box will automatically be populated with all departure airfields
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that have unassigned inventory of the given aircraft type.
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"""
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def __init__(self, global_inventory: GlobalAircraftInventory,
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origins: Iterable[ControlPoint],
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aircraft: PlaneType) -> None:
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super().__init__()
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self.global_inventory = global_inventory
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self.origins = list(origins)
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self.aircraft = aircraft
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self.rebuild_selector()
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def change_aircraft(self, aircraft: PlaneType) -> None:
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if self.aircraft == aircraft:
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return
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self.aircraft = aircraft
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self.rebuild_selector()
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def rebuild_selector(self) -> None:
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self.clear()
|
||||
for origin in self.origins:
|
||||
inventory = self.global_inventory.for_control_point(origin)
|
||||
available = inventory.available(self.aircraft)
|
||||
if available:
|
||||
self.addItem(f"{origin.name} ({available} available)", origin)
|
||||
self.model().sort(0)
|
||||
self.update()
|
||||
@@ -17,6 +17,7 @@ from game import Game, db
|
||||
from game.data.radar_db import UNITS_WITH_RADAR
|
||||
from gen import Conflict
|
||||
from gen.flights.flight import Flight
|
||||
from qt_ui.models import GameModel
|
||||
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
|
||||
from qt_ui.widgets.map.QMapControlPoint import QMapControlPoint
|
||||
from qt_ui.widgets.map.QMapGroundObject import QMapGroundObject
|
||||
@@ -37,9 +38,10 @@ class QLiberationMap(QGraphicsView):
|
||||
"flight_paths": False
|
||||
}
|
||||
|
||||
def __init__(self, game: Game):
|
||||
def __init__(self, game_model: GameModel):
|
||||
super(QLiberationMap, self).__init__()
|
||||
QLiberationMap.instance = self
|
||||
self.game_model = game_model
|
||||
|
||||
self.frontline_vector_cache = {}
|
||||
|
||||
@@ -50,7 +52,7 @@ class QLiberationMap(QGraphicsView):
|
||||
self.factorized = 1
|
||||
self.init_scene()
|
||||
self.connectSignals()
|
||||
self.setGame(game)
|
||||
self.setGame(game_model.game)
|
||||
|
||||
def init_scene(self):
|
||||
scene = QLiberationScene(self)
|
||||
@@ -129,8 +131,10 @@ class QLiberationMap(QGraphicsView):
|
||||
|
||||
pos = self._transform_point(cp.position)
|
||||
|
||||
scene.addItem(QMapControlPoint(self, pos[0] - CONST.CP_SIZE / 2, pos[1] - CONST.CP_SIZE / 2, CONST.CP_SIZE,
|
||||
CONST.CP_SIZE, cp, self.game))
|
||||
scene.addItem(QMapControlPoint(self, pos[0] - CONST.CP_SIZE / 2,
|
||||
pos[1] - CONST.CP_SIZE / 2,
|
||||
CONST.CP_SIZE,
|
||||
CONST.CP_SIZE, cp, self.game_model))
|
||||
|
||||
if cp.captured:
|
||||
pen = QPen(brush=CONST.COLORS[playerColor])
|
||||
@@ -185,11 +189,9 @@ class QLiberationMap(QGraphicsView):
|
||||
text.setPos(pos[0] + CONST.CP_SIZE + 1, pos[1] - CONST.CP_SIZE / 2 + 1)
|
||||
|
||||
def draw_flight_plans(self, scene) -> None:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.id in self.game.planners:
|
||||
planner = self.game.planners[cp.id]
|
||||
for flight in planner.flights:
|
||||
self.draw_flight_plan(scene, flight)
|
||||
for package in self.game_model.ato_model.packages:
|
||||
for flight in package.flights:
|
||||
self.draw_flight_plan(scene, flight)
|
||||
|
||||
def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight) -> None:
|
||||
is_player = flight.from_cp.captured
|
||||
|
||||
@@ -1,29 +1,23 @@
|
||||
from typing import Optional
|
||||
|
||||
from PySide2.QtGui import QColor, QPainter
|
||||
from PySide2.QtWidgets import (
|
||||
QAction,
|
||||
QGraphicsSceneContextMenuEvent,
|
||||
QMenu,
|
||||
)
|
||||
|
||||
import qt_ui.uiconstants as const
|
||||
from game import Game
|
||||
from qt_ui.models import GameModel
|
||||
from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
|
||||
from theater import ControlPoint
|
||||
from .QMapObject import QMapObject
|
||||
|
||||
|
||||
class QMapControlPoint(QMapObject):
|
||||
|
||||
def __init__(self, parent, x: float, y: float, w: float, h: float,
|
||||
model: ControlPoint, game: Game) -> None:
|
||||
super().__init__(x, y, w, h)
|
||||
self.model = model
|
||||
self.game = game
|
||||
control_point: ControlPoint, game_model: GameModel) -> None:
|
||||
super().__init__(x, y, w, h, mission_target=control_point)
|
||||
self.game_model = game_model
|
||||
self.control_point = control_point
|
||||
self.parent = parent
|
||||
self.setZValue(1)
|
||||
self.setToolTip(self.model.name)
|
||||
self.setToolTip(self.control_point.name)
|
||||
self.base_details_dialog: Optional[QBaseMenu2] = None
|
||||
|
||||
def paint(self, painter, option, widget=None) -> None:
|
||||
@@ -33,7 +27,7 @@ class QMapControlPoint(QMapObject):
|
||||
painter.setBrush(self.brush_color)
|
||||
painter.setPen(self.pen_color)
|
||||
|
||||
if self.model.has_runway():
|
||||
if self.control_point.has_runway():
|
||||
if self.isUnderMouse():
|
||||
painter.setBrush(const.COLORS["white"])
|
||||
painter.setPen(self.pen_color)
|
||||
@@ -44,22 +38,9 @@ class QMapControlPoint(QMapObject):
|
||||
# Either don't draw them at all, or perhaps use a sunk ship icon.
|
||||
painter.restore()
|
||||
|
||||
def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
|
||||
if self.model.captured:
|
||||
text = "Open base menu"
|
||||
else:
|
||||
text = "Open intel menu"
|
||||
|
||||
open_menu = QAction(text)
|
||||
open_menu.triggered.connect(self.on_click)
|
||||
|
||||
menu = QMenu("Menu", self.parent)
|
||||
menu.addAction(open_menu)
|
||||
menu.exec_(event.screenPos())
|
||||
|
||||
@property
|
||||
def brush_color(self) -> QColor:
|
||||
if self.model.captured:
|
||||
if self.control_point.captured:
|
||||
return const.COLORS["blue"]
|
||||
else:
|
||||
return const.COLORS["super_red"]
|
||||
@@ -68,10 +49,17 @@ class QMapControlPoint(QMapObject):
|
||||
def pen_color(self) -> QColor:
|
||||
return const.COLORS["white"]
|
||||
|
||||
@property
|
||||
def object_dialog_text(self) -> str:
|
||||
if self.control_point.captured:
|
||||
return "Open base menu"
|
||||
else:
|
||||
return "Open intel menu"
|
||||
|
||||
def on_click(self) -> None:
|
||||
self.base_details_dialog = QBaseMenu2(
|
||||
self.window(),
|
||||
self.model,
|
||||
self.game
|
||||
self.control_point,
|
||||
self.game_model
|
||||
)
|
||||
self.base_details_dialog.show()
|
||||
|
||||
@@ -14,11 +14,12 @@ from .QMapObject import QMapObject
|
||||
|
||||
class QMapGroundObject(QMapObject):
|
||||
def __init__(self, parent, x: float, y: float, w: float, h: float,
|
||||
cp: ControlPoint, model: TheaterGroundObject, game: Game,
|
||||
control_point: ControlPoint,
|
||||
ground_object: TheaterGroundObject, game: Game,
|
||||
buildings: Optional[List[TheaterGroundObject]] = None) -> None:
|
||||
super().__init__(x, y, w, h)
|
||||
self.model = model
|
||||
self.cp = cp
|
||||
super().__init__(x, y, w, h, mission_target=ground_object)
|
||||
self.ground_object = ground_object
|
||||
self.control_point = control_point
|
||||
self.parent = parent
|
||||
self.game = game
|
||||
self.setZValue(2)
|
||||
@@ -26,21 +27,20 @@ class QMapGroundObject(QMapObject):
|
||||
self.setFlag(QGraphicsItem.ItemIgnoresTransformations, False)
|
||||
self.ground_object_dialog: Optional[QGroundObjectMenu] = None
|
||||
|
||||
if len(self.model.groups) > 0:
|
||||
if self.ground_object.groups:
|
||||
units = {}
|
||||
for g in self.model.groups:
|
||||
print(g)
|
||||
for g in self.ground_object.groups:
|
||||
for u in g.units:
|
||||
if u.type in units:
|
||||
units[u.type] = units[u.type]+1
|
||||
else:
|
||||
units[u.type] = 1
|
||||
tooltip = "[" + self.model.obj_name + "]" + "\n"
|
||||
tooltip = "[" + self.ground_object.obj_name + "]" + "\n"
|
||||
for unit in units.keys():
|
||||
tooltip = tooltip + str(unit) + "x" + str(units[unit]) + "\n"
|
||||
self.setToolTip(tooltip[:-1])
|
||||
else:
|
||||
tooltip = "[" + self.model.obj_name + "]" + "\n"
|
||||
tooltip = "[" + self.ground_object.obj_name + "]" + "\n"
|
||||
for building in buildings:
|
||||
if not building.is_dead:
|
||||
tooltip = tooltip + str(building.dcs_identifier) + "\n"
|
||||
@@ -53,20 +53,20 @@ class QMapGroundObject(QMapObject):
|
||||
if self.parent.get_display_rule("go"):
|
||||
painter.save()
|
||||
|
||||
cat = self.model.category
|
||||
if cat == "aa" and self.model.sea_object:
|
||||
cat = self.ground_object.category
|
||||
if cat == "aa" and self.ground_object.sea_object:
|
||||
cat = "ship"
|
||||
|
||||
rect = QRect(option.rect.x() + 2, option.rect.y(),
|
||||
option.rect.width() - 2, option.rect.height())
|
||||
|
||||
is_dead = self.model.is_dead
|
||||
is_dead = self.ground_object.is_dead
|
||||
for building in self.buildings:
|
||||
if not building.is_dead:
|
||||
is_dead = False
|
||||
break
|
||||
|
||||
if not is_dead and not self.cp.captured:
|
||||
if not is_dead and not self.control_point.captured:
|
||||
painter.drawPixmap(rect, const.ICONS[cat + enemy_icons])
|
||||
elif not is_dead:
|
||||
painter.drawPixmap(rect, const.ICONS[cat + player_icons])
|
||||
@@ -80,7 +80,7 @@ class QMapGroundObject(QMapObject):
|
||||
units_alive = 0
|
||||
units_dead = 0
|
||||
|
||||
if len(self.model.groups) == 0:
|
||||
if len(self.ground_object.groups) == 0:
|
||||
for building in self.buildings:
|
||||
if building.dcs_identifier in FORTIFICATION_BUILDINGS:
|
||||
continue
|
||||
@@ -89,7 +89,7 @@ class QMapGroundObject(QMapObject):
|
||||
else:
|
||||
units_alive += 1
|
||||
|
||||
for g in self.model.groups:
|
||||
for g in self.ground_object.groups:
|
||||
units_alive += len(g.units)
|
||||
if hasattr(g, "units_losts"):
|
||||
units_dead += len(g.units_losts)
|
||||
@@ -106,9 +106,9 @@ class QMapGroundObject(QMapObject):
|
||||
def on_click(self) -> None:
|
||||
self.ground_object_dialog = QGroundObjectMenu(
|
||||
self.window(),
|
||||
self.model,
|
||||
self.ground_object,
|
||||
self.buildings,
|
||||
self.cp,
|
||||
self.control_point,
|
||||
self.game
|
||||
)
|
||||
self.ground_object_dialog.show()
|
||||
|
||||
@@ -1,11 +1,20 @@
|
||||
"""Common base for objects drawn on the game map."""
|
||||
from typing import Optional
|
||||
|
||||
from PySide2.QtCore import Qt
|
||||
from PySide2.QtWidgets import (
|
||||
QAction,
|
||||
QGraphicsRectItem,
|
||||
QGraphicsSceneContextMenuEvent,
|
||||
QGraphicsSceneHoverEvent,
|
||||
QGraphicsSceneMouseEvent,
|
||||
QMenu,
|
||||
)
|
||||
|
||||
from qt_ui.dialogs import Dialog
|
||||
from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
|
||||
from theater.missiontarget import MissionTarget
|
||||
|
||||
|
||||
class QMapObject(QGraphicsRectItem):
|
||||
"""Base class for objects drawn on the game map.
|
||||
@@ -13,8 +22,12 @@ class QMapObject(QGraphicsRectItem):
|
||||
Game map objects have an on_click behavior that triggers on left click, and
|
||||
change the mouse cursor on hover.
|
||||
"""
|
||||
def __init__(self, x: float, y: float, w: float, h: float):
|
||||
|
||||
def __init__(self, x: float, y: float, w: float, h: float,
|
||||
mission_target: MissionTarget) -> None:
|
||||
super().__init__(x, y, w, h)
|
||||
self.mission_target = mission_target
|
||||
self.new_package_dialog: Optional[QNewPackageDialog] = None
|
||||
self.setAcceptHoverEvents(True)
|
||||
|
||||
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
|
||||
@@ -24,5 +37,39 @@ class QMapObject(QGraphicsRectItem):
|
||||
if event.button() == Qt.LeftButton:
|
||||
self.on_click()
|
||||
|
||||
def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
|
||||
menu = QMenu("Menu", self.parent)
|
||||
|
||||
object_details_action = QAction(self.object_dialog_text)
|
||||
object_details_action.triggered.connect(self.on_click)
|
||||
menu.addAction(object_details_action)
|
||||
|
||||
new_package_action = QAction(f"New package")
|
||||
new_package_action.triggered.connect(self.open_new_package_dialog)
|
||||
menu.addAction(new_package_action)
|
||||
|
||||
menu.exec_(event.screenPos())
|
||||
|
||||
@property
|
||||
def object_dialog_text(self) -> str:
|
||||
"""Text to for the object's dialog in the context menu.
|
||||
|
||||
Right clicking a map object will open a context menu and the first item
|
||||
will open the details dialog for this object. This menu action has the
|
||||
same behavior as the on_click event.
|
||||
|
||||
Return:
|
||||
The text that should be displayed for the menu item.
|
||||
"""
|
||||
return "Details"
|
||||
|
||||
def on_click(self) -> None:
|
||||
"""The action to take when this map object is left-clicked.
|
||||
|
||||
Typically this should open a details view of the object.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
def open_new_package_dialog(self) -> None:
|
||||
"""Opens the dialog for planning a new mission package."""
|
||||
Dialog.open_new_package_dialog(self.mission_target)
|
||||
|
||||
Reference in New Issue
Block a user