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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Replace mission planning UI.
Mission planning has been completely redone. Missions are now planned by right clicking the target area and choosing "New package". A package can include multiple flights for the same objective. Right now the automatic flight planner is only fragging single-flight packages in the same manner that it used to, but that can be improved now. The air tasking order (ATO) is now the left bar of the main UI. This shows every fragged package, and the flights in the selected package. The info bar that was previously on the left is now a smaller bar at the bottom of the screen. The old "Mission Planning" button is now just the "Take Off" button. The flight plan display no longer shows enemy flight plans. That could be re-added if needed, probably with a difficulty/cheat option. Aircraft inventories have been disassociated from the Planner class. Aircraft inventories are now stored globally in the Game object. Save games made prior to this update will not be compatible do to the changes in how aircraft inventories and planned flights are stored.
This commit is contained in:
@@ -1,22 +1,36 @@
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import logging
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import sys
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import webbrowser
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QIcon
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from PySide2.QtWidgets import QWidget, QVBoxLayout, QMainWindow, QAction, QMessageBox, QDesktopWidget, \
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QSplitter, QFileDialog
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from PySide2.QtWidgets import (
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QAction,
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QDesktopWidget,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game
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from game.inventory import GlobalAircraftInventory
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.uiconstants import URLS
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal, DebriefingSignal
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from qt_ui.windows.GameUpdateSignal import DebriefingSignal, GameUpdateSignal
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import QLiberationPreferencesWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import \
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QLiberationPreferencesWindow
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from userdata import persistency
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@@ -25,6 +39,10 @@ class QLiberationWindow(QMainWindow):
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def __init__(self):
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super(QLiberationWindow, self).__init__()
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self.game: Optional[Game] = None
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self.game_model = GameModel()
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Dialog.set_game(self.game_model)
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self.ato_panel = None
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self.info_panel = None
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self.setGame(persistency.restore_game())
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@@ -44,16 +62,19 @@ class QLiberationWindow(QMainWindow):
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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def initUi(self):
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self.liberation_map = QLiberationMap(self.game)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.liberation_map = QLiberationMap(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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hbox = QSplitter(Qt.Horizontal)
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hbox.addWidget(self.info_panel)
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hbox.addWidget(self.liberation_map)
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hbox.setSizes([2, 8])
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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hbox.setSizes([100, 600])
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vbox.setSizes([600, 100])
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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@@ -210,10 +231,11 @@ class QLiberationWindow(QMainWindow):
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def exit(self):
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sys.exit(0)
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def setGame(self, game: Game):
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def setGame(self, game: Optional[Game]):
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self.game = game
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if self.info_panel:
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self.info_panel.setGame(game)
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self.game_model.set(self.game)
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def showAboutDialog(self):
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text = "<h3>DCS Liberation " + CONST.VERSION_STRING + "</h3>" + \
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