* Update CJS Super Hornet Mod to 2.4.4
* Update UI for CJS Super Hornet Mod to 2.4.4
* Update default loadouts for CJS Super Hornet Mod to 2.4.4
* Update changelog.md for CJS Super Hornet Mod to 2.4.4
* Update Growler loadout for missing external fuel tank
* Update F/A-18E/F/G Super Hornet Mod to 2.4.0
* Update F/A-18E/F/G Super Hornet Mod to 2.4.0
* ECM Pods for E/A-18G Growler to allow EW Jammer 2.0 Plugin
* Update weapons classes for custom weapons
* Adjust default loadouts
* Update for Super Hornet 2.4.2
* Change Settings page to reflect 2.4.2
* Remove redeclared weapons
* Add Recovery-tasking to tankers
* Rewire new tankers to old tanker modsetting
* Small bugfix w.r.t. CLI-tool
* Save-compat fix: remap old Superbug_AITanker to FA_18ET
* Add empty line at EOF
* Revert "Add empty line at EOF"
This reverts commit 4a7f616e47ace330eec045adc9c0490a67aef7f2.
* Restore checkbox for AI Tankers
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* updated pydcs file to mod version 2.2.5
* Created Australia 2009
Australia has both the two seater version of the super hornet and the growler in it's arsenal, I've set the year to 2009 because the growler went into service in 2009.
* Created usn_2009 and edited usn_2005
As previously mentioned, the growler did not enter service until 2009. So it has been removed from usn_2005 and usn_2009 has been created.
* Update EA-18G.yaml
The EA-18G is barely/not capable of strike, A/A or anti-ship missions as it does not have the armament needed.
* Update fa18efg.py
reverted changes where WeaponsF18EFG. was replaced with Weapons.
* Update fa18efg.py
Only weapons added by the mod now referred to from the WeaponsFA18EFG class
* Update fa18efg.py
All of the weapons added by the mod now referred to from the WeaponsFA18EFG class
* Update fa18efg.py
Reverted AIM-120B being replaced by AIM-120D
* Update fa18efg.py
Updated fa18efg pydcs export to mod version 2.3.2
* Update QGeneratorSettings.py
Changed mod version in QGeneratorSettings.py from 2.2.5 to 2.3.2
* Update fa18efg.py
Changed AIM_120D back to AIM_120B
* Update fa18efg.py
Changed "Rdr" to "Radar" under AIM_120B
* Update fa18efg.py
* Update fa18efg.py
* Update usn_2009.json
* Don't generate runway data for heliports.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.
* Remove dead code.
* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod
The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.
Current properties injected are wingspan / width and the custom ordnance added by the mod.
Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.
Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681
* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.
* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.
* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).
Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.
* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.
Also updated the E and G model icons.
Resolves#77
* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.
* Corrected the descriptions for tandem-seat Super Hornet variants.
* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1
* Anti-ship loadouts are now named properly.
* Update changelog.md
* Update QNewGameWizard.py
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Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>