MetalStormGhost
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00bcd547d3
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Implemented a separate generate_packages() method in PretenseAircraftGenerator to prevent generating the same ATO multiple times over.
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2024-02-06 10:58:35 +02:00 |
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MetalStormGhost
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94c1455249
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Now generates air units for both sides at airfields.
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2024-02-06 10:58:34 +02:00 |
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MetalStormGhost
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2e889325e1
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Calling the constructor of MissionGenerator in PretenseMissionGenerator in unnecessary, so leaving it out.
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2024-02-06 10:58:31 +02:00 |
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MetalStormGhost
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ddc5709a17
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Add CJTF factions to the coalitions in Pretense, if they're not being used in the Retribution campaign.
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2024-02-06 10:58:30 +02:00 |
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MetalStormGhost
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4a859e00ae
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Add CJTF factions to the coalitions in Pretense, if they're not being used in the campaign.
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2024-02-06 10:58:28 +02:00 |
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MetalStormGhost
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acf035697f
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Implemented dynamic outputting of JTAC units to the Pretense init script.
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2024-02-06 10:58:28 +02:00 |
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MetalStormGhost
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73f7d94bda
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Dynamically generate Pretense air groups (pretense/pretenseluagenerator.py)
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2024-02-06 10:58:26 +02:00 |
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MetalStormGhost
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cc713f089a
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First version of PretenseLuaGenerator, inherited from LuaGenerator
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2024-02-06 10:58:25 +02:00 |
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MetalStormGhost
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94d755e9a0
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Cleaned up some of my recent Pretense code.
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2024-02-06 10:58:21 +02:00 |
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MetalStormGhost
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d09cb70948
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Will now generate ground units for the Pretense campaign.
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2024-02-06 10:58:21 +02:00 |
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MetalStormGhost
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db95fc17dc
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Will now generate control point trigger zones and AI aircraft for the Pretense campaign.
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2024-02-06 10:58:20 +02:00 |
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MetalStormGhost
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8402e5d9bb
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Copied three files as templates/inheritance for generating Pretense campaigns from Retribution campaigns:
- missiongenerator.py
- aircraftgenerator.py
- triggergenerator.py
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2024-02-06 10:58:19 +02:00 |
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