8 Commits

Author SHA1 Message Date
RndName
47b6c2608c
Fix destroyed buildings generate income 2022-05-07 18:24:29 +02:00
RndName
00dc8df0de
Fix income not correctly calculated
- Fix the Income class to correctly count the income with the recent ground object refactoring
- Adjust the Factory income from 10 to 2.5 as we now have 4 units instead of 1 as with v5.2

closes #2207
2022-05-07 18:08:26 +02:00
Dan Albert
ab6f44cb6f Move remnants of db.py to config.py.
This is now just a few prices and income configurations. Both should
probably be defined in YAML but for now this makes the name "db" usable
again.
2022-02-18 18:22:02 -08:00
Schneefl0cke
568655d503
Add incomes for WW2 villages and camps. 2021-07-01 17:04:03 -07:00
Dan Albert
a47bef1f13 Blacken. 2021-02-12 20:10:45 -08:00
Dan Albert
d634fd3236 Adjust income based on control point type.
* Navies and off map spawns generate no income
* FOBs generate 10 instead of 20

Fixes https://github.com/Khopa/dcs_liberation/issues/662
2020-12-26 15:08:57 -08:00
Dan Albert
e861e5b3d6 Even out player and opfor income rules.
Should help fix the anemic enemy forces after the first few turns.
2020-12-26 14:35:57 -08:00
Dan Albert
1d76ee4871 Add basic intel window.
Currently only shows the enemy's economic information.

https://github.com/Khopa/dcs_liberation/issues/658
2020-12-25 03:24:33 -08:00