14 Commits

Author SHA1 Message Date
Donnie
04e77a97f2 Fix: map icons now match player side color (red or blue) 2020-06-29 17:32:29 -04:00
Khopa
826935eb7d Ship icons for ship groups 2020-06-14 17:31:45 +02:00
Khopa
c708abafc8 Started refactoring on ground objects. WW2 factions will have WW2 style buildings. Added ground objects templates for : "village", "ww2bunker", "allycamp" 2020-06-11 21:50:09 +02:00
Khopa
fcd81850cb Debriefing and info on AA site and buildings destroyed. KC130 replace S3B 2020-06-06 04:10:22 +02:00
Khopa
fc64e57495 Ground objects have 'Objective' name for easier search. Predefined Waypoint generator entirely reworked.
Added finances menu, and info panel.
2020-05-29 00:40:06 +02:00
Khopa
6dec5ea8f8 Reworked payloads, factions, map display, carrier. Re-added Tarawa support, many minor bug fixes. UI changes. 2020-05-27 21:45:58 +02:00
Khopa
4e4a7fe84e Budget amount per turn, now depends on factory owned and such 2020-05-24 21:30:05 +02:00
Khopa
09b8ff6b93 Generate AA & armor to defend airbase. Destruction status correctly tracked. 2019-10-14 01:25:48 +02:00
Khopa
82bb608fd3 Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
Using Mist framework to do this in the mission script env.
2019-10-12 03:21:33 +02:00
Khopa
f5a5fb765b Show SAM range on map. 2019-10-08 21:42:48 +02:00
Khopa
f698cb66b8 Ally SAM are shown with blue icon on map. 2019-10-08 21:07:06 +02:00
Khopa
7a14376765 Generate CAP on whole map, for 2 hours. Added China. 2019-10-07 01:57:36 +02:00
Khopa
2167953b87 Ground objects are always generated and destroyable, even when it's not the current mission objective.
Fix : SAM site destruction status is saved correctly.
Added most SAM site to generator.
2019-10-06 16:14:13 +02:00
Khopa
2428d39308 Implemented top bar with turn counter and budget info. Added CSS stylesheet. 2019-07-05 20:05:27 +02:00