84 Commits

Author SHA1 Message Date
Raffson
0913b506f4
Support for F-15D 'Baz' mod 2022-08-14 14:44:50 +02:00
Raffson
64e68706ad Grey out advanced IADS if it's not supported 2022-07-06 11:30:49 -07:00
Dan Albert
e751b53241 Mark advanced IADS WIP.
The advanced IADS currently only works during the initial game
generation. Any changes to the TGO (purchases/sales, captures, etc) will
disconnect the node from the network and return it to basic IADS
functionality.
2022-06-26 12:31:42 -07:00
MetalStormGhost
36d9dda500
Update UH-60L mod support to version 1.3.1
Updated the UH-60L loadout for version 1.3.1 and added the UH-60 to the following factions as per #2176
    Israel-USN 2005 (Allied Sword)
    Israel 2000
    Israel 2012'ish
2022-04-21 21:16:10 +02:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
RndName
25d0dcd08e Allow campaign designer to set default economy values
default starting money and income multiplier can be set in campaign.yaml

bumps campaign Version to 10.1
2022-04-10 10:24:25 +02:00
Benjamin Fischer
4a666705c4
Log information about the generated campaign.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1735
2022-03-16 18:03:21 -07:00
Dan Albert
9b20a6d053 Move UI defaults out of db. 2022-02-18 18:18:46 -08:00
Dan Albert
b4742ad54c Move faction cache out of db.py. 2022-02-18 17:58:34 -08:00
MetalStormGhost
33ed127cba
UH-60L mod support
Resolves #1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.

- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
2022-02-13 15:56:51 +01:00
MetalStormGhost
88bc4fd852
F-104 mod support. 2021-12-22 13:01:51 -08:00
Dan Albert
2a75d14e0e Revert upgrade to pyside6.
This appears to be incompatible with pyinstaller. I get the following
when trying to run the executable generated with pyside6:

```
Traceback (most recent call last):
  File "qt_ui\main.py", line 29, in <module>
  File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
  File "qt_ui\windows\QLiberationWindow.py", line 28, in <module>
  File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
  File "qt_ui\widgets\map\QLiberationMap.py", line 11, in <module>
ImportError: could not import module 'PySide6.QtPrintSupport'
```
2021-11-21 17:39:43 -08:00
Dan Albert
4a7dae9cc2 Upgrade to PySide6.
PySide2 renamed to PySide6 for Qt 6 support. It doesn't seem like
PySide2 is getting a 3.10 wheel, so upgrade to Qt 6 to prep for that.
2021-11-20 19:26:18 -08:00
Dan Albert
a23e7fe83d Restore missing income multiplier labels.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1712
2021-11-06 16:19:27 -07:00
Dan Albert
626740366b Port the mission generator settings to auto.
Done now. Not porting the cheat menu because it contains non-settings
elements as well.
2021-10-21 19:54:58 -07:00
Dan Albert
7bec4c62f7 Generate settings pages automatically.
This adds metadata to settings fields that can be used to automatically
generate the settings window. For now I have replaced the Difficulty
page. Will follow up to replace the others.
2021-10-21 18:30:56 -07:00
Dan Albert
d5eaa4d091 Add a preferred_start_date for campaigns.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1079
2021-10-17 17:37:23 -07:00
Dan Albert
380d6bf47a Fix weird wrong default campaign field bug.
I tried fixing this using setField after registering it, but it does
nothing. I suspect this is because the page hasn't been registered with
the wizard yet so it's setting the field for the wrong wizard.
2021-08-29 02:17:10 -07:00
Dan Albert
4715773bba Store the owning coalition in ControlPoint.
This is needed fairly often, and we have a lot of Game being passed
around to ControlPoint methods specifically to support this. Just store
the owning Coalition directly in the ControlPoint to clean up. I haven't
cleaned up *every* API here, but did that aircraft allocations as an
example.
2021-08-28 16:40:55 -07:00
Dan Albert
90ad1f4a61 Change squadrons to operate out of a single base.
https://github.com/dcs-liberation/dcs_liberation/issues/1145

Currently this is fixed at the start of the campaign. The squadron
locations are defined by the campaign file.

Follow up work:

* Track aircraft ownership per-squadron rather than per-airbase.
* UI for relocating squadrons.
* Ferry missions for squadrons that are relocating.
* Auto-relocation (probably only for retreat handling).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1138
2021-08-14 21:46:27 -07:00
Dan Albert
d2e22ef8bf More campaign loader cleanup. 2021-08-14 13:39:27 -07:00
Magnus Wolffelt
103675e5bb
Make some paths cross-platform compatible (#1543)
* Make some paths cross-platform compatible

* Fix lint error for Path
2021-08-14 21:45:23 +02:00
RndName
b5b0d82a1a
Open all files with utf-8 encoding
- will not be used for binary read/writes (rb,wb)!
- prevents a bug where units with special characters in the unit name can not be tracked anymore as there will be a name mismatch due to wrong encoding
2021-08-14 13:10:43 +02:00
Dan Albert
88d52003b3 Allow using yaml for campaign definitions.
JSON continues to be supported as well. No additional work needed here,
just needed to allow both.
2021-08-10 18:21:52 -07:00
Dan Albert
9bb8e00c3d Allow configuration of the air wing at game start.
After completing the new game wizard but before initializing turn 0,
open a dialog to allow the player to customize their air wing. With this
they can remove squadrons from the game, rename them, add players, or
change allowed mission types. *Adding* squadrons is not currently
supported, nor is changing the squadron's livery (the data in pydcs is
an arbitrary class hierarchy that can't be safely indexed by country).

This only applies to the blue air wing for now.

Future improvements:

* Add squadron button.
* Collapse disable squadrons to declutter?
* Tabs on the side like the settings dialog to group by aircraft type.
* Top tab bar to switch between red and blue air wings.
2021-07-17 14:29:04 -07:00
Simon Clark
91763b233e Add clarity for mod selection page. 2021-06-21 20:04:58 +01:00
Simon Clark
963ab38b2e Refactor the mod select changes, re-add accidentally deleted factions. 2021-06-21 01:16:48 +01:00
Simon Clark
11069cc219 Make mod selection nicer and deprecate MB-339.
Mod selection is now done via checkbox in the new game wizard.

The MB-339 is being turned into a paid module, and the free mod no longer works, so it's been removed.
2021-06-21 01:16:41 +01:00
Dan Albert
d316e13fa6 Suppress events fired while rebuilding model. 2021-06-05 15:21:23 -07:00
Dan Albert
1ea98a6ed1 Hide incompatible campaigns by default.
https://github.com/dcs-liberation/dcs_liberation/issues/1178
2021-06-05 15:15:30 -07:00
Dan Albert
fc56642631 Fix default mission length in the UI too. 2021-05-22 16:15:29 -07:00
Dan Albert
f4b64370bb Remove fallback for old non-convoy behavior. 2021-05-18 19:21:43 -07:00
Dan Albert
8076206a90 Add major/minor versioning of the campaign schema.
Many of the schema version increases are just to add new features that
don't render old campaigns obsolete. Convert the version number to a
major/minor format so we can detect the difference between changes that
render old campaigns obsolete (major versions) and new features that
will not work on older builds of Liberation (minor versions).
2021-05-18 00:12:55 -07:00
Schneefl0cke
56abd0bb7f
Add option for setting desired mission length. 2021-05-11 03:13:15 -07:00
Khopa
977845e2f4 Fixed links to github in the repo to account for the transfer to the new github organization. 2021-05-07 13:08:39 +02:00
Dan Albert
5c0f6cf65e Flip default for factory feature flag.
This is feature complete, we have a handful of campaigns that work with
the new mode now and it will be the only option at some point.
2021-04-25 18:20:20 -07:00
Dan Albert
0f8d366e31 Reformat with the latest black. 2021-04-25 18:09:33 -07:00
Dan Albert
67b341cbd6 Add feature flag for new ground unit recruitment.
This is going to render most campaigns unusable because they won't have
any places to spawn ground units, so flagging off for now.

https://github.com/Khopa/dcs_liberation/issues/986
2021-04-18 23:22:30 -07:00
Dan Albert
c92e4e06cc Move campaign format version to a stable location. 2021-04-18 17:37:55 -07:00
Dan Albert
39135f8c80 Add version field to campaign descriptor file.
This is used to provide a UI hint to guide players towards campaigns
that have been updated to work with the current version of the game.
All the campaigns we currently have were made for an unknown version of
the game, so they're all flagged as incompatible.

The version field is not the DCS Liberation version number because the
campaign format may change multiple times during development. Instead
the version number is a monotonically increasing integer that we
increment whenever a game change requires campaign updates.
2021-04-18 17:30:49 -07:00
Khopa
828c87df39 Game settings / new game wizard : Allowed a 0% income multiplier. 2021-04-07 19:33:23 +02:00
Khopa
c6939e7194 Added possibility to set up custom date in new game wizard. 2021-02-21 22:57:21 +01:00
Dan Albert
a47bef1f13 Blacken. 2021-02-12 20:10:45 -08:00
Simon Clark
b80aad7449 Link custom theater/faction/loadout docs in UI.
Contributes-to: #614
2021-01-30 00:19:29 +00:00
Khopa
f10f580f1c Fixed factions descriptions not being updated after auto-selection of factions. 2021-01-23 00:33:07 +01:00
Khopa
097c42d1dd New game wizard : Added performance information about the selected campaigns. 2021-01-22 23:07:17 +01:00
Khopa
f959dd0519 Campaign have a recommended defaults faction setup to ease campaign setup 2021-01-22 22:09:55 +01:00
Khopa
cf583bcd55 Merge branch 'master' into develop
# Conflicts:
#	changelog.md
#	game/db.py
#	game/game.py
#	game/income.py
#	game/theater/theatergroundobject.py
#	game/version.py
#	qt_ui/windows/finances/QFinancesMenu.py
2021-01-05 19:50:29 +01:00
Dan Albert
922d935bc1 Tweak default budget and turn 0 allocation.
AI wasn't buying many ground vehicles. Keep the turn 0 air budget about
where it was but bump up the ground budget from ~120M to ~600M.
2020-12-27 19:48:03 -08:00
Dan Albert
3a9f585b6b Plan multiple CAP rounds per turn.
On station time for CAP is only 30 minutes, so plan three cycles to give
~90 minutes of CAP coverage.

Default starting budget has increased significantly to account for the
greatly increased aircraft needs on turn 1.

Fixes https://github.com/Khopa/dcs_liberation/issues/673
2020-12-26 17:26:07 -08:00