* Initial support of Germany Cold War terrain
* Updated with latest beacon import
* Updated changelog and ran black
* Fixed the GermanyCW landmap and naming scheme
* Temporarily changed the requirements for pydcs to my branch (will switch back when merged)
* Updated landmap for germanycw with even fewer exclusions
* Removed unnecessary changes
* Updated requirements to lastest pydcs
* Fixed naming issues for Germany
* Update pydcs to latest commit for GCW support
* Add landmap to game.theater.__init__
* Update requirements.txt
* Resolve PyCharm type-waring
* Updated pydcs and exclusion of germany
* Updated land and sea shapefiles for Germany Cold War with new map limits
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Implemented support for the Cold War assets mod (ex Tu-16) v1.0 by tripod3
* Rename resources/ui/units/aircrafts/banners/Tu-16.jpg (from resources/ui/units/aircrafts/banners/Tu_16.jpg)
Rename resources/ui/units/aircrafts/banners/Tu-4K.jpg (from resources/ui/units/aircrafts/banners/Tu_4K.jpg)
Rename resources/ui/units/aircrafts/icons/Tu-16_24.jpg (from resources/ui/units/aircrafts/icons/Tu_16_24.jpg)
Rename resources/ui/units/aircrafts/icons/Tu-4K_24.jpg (from resources/ui/units/aircrafts/icons/Tu_4K_24.jpg)
Also added coldwarassets handling in ModSettings() call.
* Added a DEAD loadout for the Tu-22KD.
* Updated Cold War assets mod by tripod3 support to v1.2
* Modified pydcs_extensions/coldwarassets/coldwarassets.py
Modified resources/units/aircraft/B_47.yaml
* Modified qt_ui/windows/newgame/WizardPages/QGeneratorSettings.py
* Added resources/units/aircraft/Yak_28.yaml
* Added banners, icons, loadouts and unit yamls by Biggus for new Cold War Assets added in mod version 1.2.
* Removed the Tu-128 Fiddler from soviet_union_1965.json because the Tu-128M variant is a 1979 modernization.
* Remove CAS & Armed Recon from Yak-28
* Fix typo
* Add BAI & DEAD to Tu-4K
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Implemented support for the Mirage III mod version 2.5.7.01.
* Switched the Mirage III CAS loadouts for bombs.
* Updated changelog.
* Modified resources/factions/argentina_1982.json
* fix conflict
* squash bugs and reuse patrol layout
* fix tanker tacan and formatting
* fix unlimited fuel option
* update pretense for tanker changes
* reuse refueling flight plan and bugfix for sunken carrier
changelog
* remove unitmap dependency
* formatting and more unit map removal
* more formatting
* typing and black
* keep tanker out of clouds
* fix if there are no clouds
* better cloud handling
* groundwork for recovery task
* remove changes to game/commander
* Finishing up recovery tankers
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Introduce an option to switch waypoints to AMSL when waypoint is above water. DCS references the bottom of the sea when using AGL, which causes issues for helicopters when they try to fly at altitudes that are lower that the sea bottom, giving them a tendency to fly into the water...
Resolves#313
* Initial commit of OH-6 Modpack v1.2 + Vietnam Asset Pack v1 support.
* Added OH-6 Mod loadouts by @Starfire13
* Modified pydcs_extensions/oh6_vietnamassetpack/oh6_vietnamassetpack.py
Added resources/units/ground_units/vap_m35_truck.yaml
Added resources/units/ground_units/vap_mule.yaml
Added resources/units/ground_units/vap_mutt.yaml
Added resources/units/ground_units/vap_mutt_gun.yaml
Added resources/units/ground_units/vap_type63_mlrs.yaml
Added resources/units/ground_units/vap_vc_bicycle_ak.yaml
Added resources/units/ground_units/vap_vc_zis.yaml
* Modified changelog.md
Modified resources/factions/USA 1970 Vietnam War.json
Modified resources/factions/USA 1971 Vietnam War.json
Modified resources/units/ground_units/vap_mule.yaml
Added resources/units/aircraft/OH-6A.yaml
* Added the OH-6 to factions and implemented the mod selection in the new game wizard. Added an icon an a banner.
* Modified resources/units/aircraft/OH-6A.yaml
* Added icons for the Vietnam Asset Pack ground units. Also added an icon for the PT-76 since it was missing. Added a Viet Cong 1970s faction.
* Added resources/units/ships/vap_us_seafloat.yaml
* Adjust tasking for OH-6A
OH-6A is only capable of Transport & Reconnaissance, but we can ignore this if the lead slot is a client. AI however will most likely not support this, but we can add Transport & Air Assault instead...
* Fix bug in configure task + client override fallback
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Large aircraft ground spawns
Added the ability to add separate ground spawns for C-130 and other large aircraft to campaigns. Implemented on @holyorangejuice 's request.
Large aircraft ground spawns are added to the campaign by placing a C-130 on the ramp, just like an A-10 or AJS37 previously. Note: use the stock DCS C-130, so the campaign miz can be safely opened without the C-130 mod (or any other mod) installed. Not the C-130J player-flyable transport, not the KC-130J tanker included in the UH-60L mod etc.
Large planes (wingspan more than 40 meters, such as the C-130):
- First try spawning on large ground spawns
- Then try the regular airfield ramp spawns
Below 40 meter wingspan aircraft:
- First try spawning on regular or roadbase ground spawns
- Then try the regular airfield ramp spawns
- Then, if both of the above fail, use the large ground spawns
* Specify explicit black version 23.9.1 to fix lint error.
* Update lint.yml
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>