161 Commits

Author SHA1 Message Date
Dan Albert
177f357492
Pre-allocate laser codes for FLOTs and flights. 2023-10-07 14:06:12 +02:00
MetalStormGhost
54777a9045
Helicopter waypoint altitude configurable (#207)
* Helicopter waypoint altitude configurable

Added a new option in Settings: Helicopter waypoint altitude (feet AGL).
It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain.

* black?

* Distinguish cruise/combat altitudes for helicopters

Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight.

* Update changelog.md

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-10-02 18:54:21 +02:00
Raffson
d4eefd0b55
Streamlining 2023-10-01 21:56:30 +02:00
Dan Albert
485229b92f
Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-10-01 20:10:16 +02:00
Dan Albert
f89ac52bf3
Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-10-01 19:26:20 +02:00
Raffson
3024bd6479
Fix Hercules AirAssault exception 2023-09-30 19:37:16 +02:00
Raffson
ea74471307
Avoid refuel waypoint if air wing can't plan refuel flight 2023-09-23 17:25:12 +02:00
Raffson
66d741d0b3
Allow user to add navigation waypoints where possible 2023-08-27 21:11:10 +02:00
Raffson
9b9905c5a3
Tweaking helicopter stuff 2023-08-19 21:10:26 +02:00
Raffson
8a6b7b172c
Fix #199
Adjust 'should_halt_sim' conditions for taxi & takeoff flight-states, fixing an infinite loop that would occur if the FF-interrupt setting would not match with the start-type of the flight
2023-08-19 15:14:23 +02:00
Raffson
789806637c
Improve escort logic for helicopters
Babysteps #88
2023-08-15 21:50:20 +02:00
Raffson
270301958a
Fix helicopters oscillating due to over-speeding 2023-08-14 20:25:35 +02:00
MetalStormGhost
c51fa5c1df CAS engagement range
New option in Settings: CAS engagement range (nmi)
2023-08-02 19:22:15 +02:00
Raffson
9d63bcbf69
Improve STRIKE where possible
- Plan number of aircraft more accurately
- Fine-tuning ingress waypoint tasks
- Add lineup waypoint for STRIKE flights, 10NM in front of ingress on the same heading as the target
2023-07-16 18:22:29 +02:00
Raffson
d6e7451f8a
Add F-15I support
Co-Authored-By: M Chimiste <37678080+M-Chimiste@users.noreply.github.com>
2023-07-09 19:32:15 +02:00
Raffson
e86fc60b41
Spawn idle aircraft at helipads
Applicable for helicopters at airbases & both helicopters and LHA-capable aircraft at FOBs
2023-07-09 15:14:46 +02:00
Raffson
2ec187bc9c
Fixing OCA-bug against FOBs
OCA Aircraft should be properly allowed against FOBs given Ghosti's roadbases
2023-07-05 23:29:48 +02:00
MetalStormGhost
be31a97c71 Added new option in settings: SEAD Sweep engagement range (nmi).
Renamed SEAD Sweep threat buffer distance (nmi) to SEAD Escort/Sweep threat buffer distance (nmi) since it also applies to SEAD Escort flights.
2023-07-04 23:19:47 +02:00
MetalStormGhost
aecb171b8f SEAD Sweep threat buffer distance
Added a new option in settings: SEAD Sweep threat buffer distance (nmi).
2023-07-04 23:19:47 +02:00
Raffson
6c210c9d15
Fine-tuning stuff for 'SEAD Sweep' 2023-07-03 00:38:50 +02:00
Raffson
db038ecdea
Add SEAD Sweep flight plan
Reintroduce legacy SEAD Escort flight plan, but under a separate type because it didn't really escort the primary flight...
2023-07-02 16:53:55 +02:00
MetalStormGhost
6e37cadb84
Settings doctrine page + streamlining (#156)
* Added a separate Doctrine page in settings with the following new options:
- Minimum number of aircraft for autoplanner to plan OCA packages against
- Airbase threat range (nmi)
- TARCAP threat buffer distance (nmi)
- AEW&C threat buffer distance (nmi)
- Theater tanker threat buffer distance (nmi)

Implemented handling for the OPFOR autoplanner aggressiveness in objectivefinder.py vulnerable_control_points().

* * Added three new options in Settings:
- Autoplanner plans refueling flights for Strike packages
- Autoplanner plans refueling flights for OCA packages
- Autoplanner plans refueling flights for DEAD packages

Fixed a bug in faction.py where F-16Ds were not correctly removed from the faction when the F-16I/F-16D mod was not selected.

* Renamed Maximum frontline length -> Maximum frontline width.
2023-07-01 23:54:27 +02:00
Raffson
5818367f2e
Fine-tune SEAD search point 2023-06-17 21:28:33 +02:00
Raffson
c559d6e2be
Follow-up on flight TOT offset 2023-06-04 01:50:46 +02:00
Dan Albert
7a57bd3ee0
Save the TOT offset in the flight plan.
Prep work for exposing this to the UI.
2023-06-04 00:31:38 +02:00
Raffson
bbf8e69659
Split Anti-Ship from BAI 2023-06-03 19:04:37 +02:00
Raffson
198ff7d8a3
Allow deletion of certain types of waypoints
Resolves #60
NAV/REFUEL/DIVERT waypoints should have no effect on the timings.
2023-05-29 00:11:27 +02:00
Raffson
7582040d41
Allow harriers to operate from FOBs/FARPs
Resolve #109
2023-05-28 21:05:17 +02:00
Raffson
785beffee0
Cleanup after cherry-picking... 2023-05-14 21:37:24 +02:00
Dan Albert
0608089eb0
Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-14 21:04:09 +02:00
Dan Albert
0b6575ca97
Use task priorities from aircraft yamls.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.

The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
2023-05-14 14:50:30 +02:00
Pande4360
179850cdb6
Support for SW v2.6 mod (#120)
* Removed AI varients

* Removed AI varients Logo/Banners

* Removed AI varients Logo/Banners

* Removed AI varients ai flgith planner

* Removed AI varients SWPack Fix

* Removed AI varients SWPack - SWWeapon fix
2023-05-11 21:48:19 +02:00
zhexu14
f965c9ffa7
Handle edge case where aircraft have built in TPGs 2023-05-07 21:43:41 +02:00
zhexu14
065f90ea98
Reset flight's flight plan builder when changing task type.
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.

This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.

This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
2023-05-07 21:19:53 +02:00
Raffson
55b76de3f4
Formatting -_- 2023-05-06 18:13:36 +02:00
Raffson
29f3de3587
Fixing some issues with mod weapons 2023-05-06 17:19:56 +02:00
Pande4360
b36e7ea750
Support for SW mod v2.55 (#116) 2023-05-04 21:45:26 +02:00
Raffson
b4b19d3ad5
Avoid claiming unused aircraft
Probably the final Fix #97
Unused aircraft (assigned upon takeoff) would get claimed but since it's not possible to delete those flights after aborting, these flights wouldn't get released anymore. This should fix that issue, including a migrator change to correct the number of claimed aircraft per squadron.
2023-05-01 18:12:17 +02:00
Raffson
6be517ad3e
Add A-7E Corsair II mod
Banner, icon, payloads & export by Adecarcer

Create A-7E.lua

Co-Authored-By: Antonio <54774215+Adecarcer@users.noreply.github.com>
2023-04-23 18:50:04 +02:00
Raffson
fad48ebaed
Improve AI SEAD capabilities 2023-04-15 20:44:57 +02:00
Raffson
1582b3ee43
Move F-16A_MLU to DEAD capable instead
For some reason an old loadout suggested it could carry HARMs...
2023-04-14 22:46:10 +02:00
Raffson
5b7ff8bdd6
Add fuel quantity selector to EditFlight's payload tab
Resolves #99
2023-04-10 17:11:30 +02:00
Raffson
7a0ccd0076
Update JAS-39 2023-04-02 22:39:33 +02:00
MetalStormGhost
e2797fd796
F/A-18E/F/G Super Hornet mod support v2.1 (#84)
* Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.

* Remove dead code.

* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod

The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.

Current properties injected are wingspan / width and the custom ordnance added by the mod.

Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.

Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681

* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.

* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).

Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.

* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.

Also updated the E and G model icons.

Resolves #77

* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.

* Corrected the descriptions for tandem-seat Super Hornet variants.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1

* Anti-ship loadouts are now named properly.

* Update changelog.md

* Update QNewGameWizard.py

---------

Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-03-12 19:17:29 +00:00
Raffson
cebcee8d32
Tweak STRIKE ingress tasks
Use carpet-bombing instead, combine all tasks to better support guided/unguided attacks
2023-03-12 14:47:35 +01:00
Raffson
843bb30b99
Improve (SEAD) Escort tasking
- Always use holding point when it's a formation attack FP
- More accurate index for SPLIT wpt in triggered action

cleanup
2023-03-05 23:44:30 +01:00
MetalStormGhost
04971f3f65
F-4 mod support update to v2.8.1.01 Standalone (#87)
Updated the VSN F-4 mod support to v2.8.1.01 Standalone + 29Jan23 Patch, which adds the land based F-4C variant. Includes banner by Datoneslav (used with permission) and the official VSN logo (also used with permission).
2023-02-15 20:24:24 +01:00
Raffson
a98c9ffe8d
When using 'isinstance', TYPE_CHECKING is NOT ENOUGH!!! 2023-02-02 21:33:54 +01:00
MetalStormGhost
2fb5f2b738 Updated the IDF Mods Project F-16I mod support to version 3.2 2023-01-26 15:37:48 +01:00
Raffson
e87621576d
Add CTLD zones to AOD campaign + version bump 2023-01-23 19:31:28 +01:00