1604 Commits

Author SHA1 Message Date
MetalStormGhost
4f742b51f7 Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue 2024-02-06 10:58:43 +02:00
MetalStormGhost
6c2e14c6d9 Implemented generating amphibious units for Pretense unit groups. Amphibious units are selected out of a pre-defined list. Units which the faction has access to are preferred, but certain default unit types are selected as a fall-back to ensure that all the generated units can swim. 2024-02-06 10:58:43 +02:00
MetalStormGhost
dc504005a1 Added new icons and a separate button which will point to the Pretense/Foothold Discord. 2024-02-06 10:58:42 +02:00
MetalStormGhost
473e70c44b Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future. 2024-02-06 10:58:41 +02:00
MetalStormGhost
ffac036266 Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-06 10:58:40 +02:00
MetalStormGhost
4d8031ef96 Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-06 10:58:40 +02:00
MetalStormGhost
d1b8e20fde Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-06 10:58:39 +02:00
MetalStormGhost
ecaa68f32a Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-06 10:58:37 +02:00
MetalStormGhost
730b982247 Will now dynamically generate offmapZones for supply cargo aircraft. 2024-02-06 10:58:33 +02:00
MetalStormGhost
f4a239aaad Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning. 2024-02-06 10:58:29 +02:00
MetalStormGhost
04993ddf1b Split the init_body.lua script in two parts. 2024-02-06 10:58:28 +02:00
MetalStormGhost
93265040f6 First version of the generated Pretense campaign running in-game. 2024-02-06 10:58:27 +02:00
MetalStormGhost
c126d1dff7 Added newlines to Pretense init scripts. 2024-02-06 10:58:24 +02:00
MetalStormGhost
f500ec916e Split init.lua code into three pieces. 2024-02-06 10:58:24 +02:00
MetalStormGhost
842c2f8aaf Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-06 10:58:22 +02:00
MetalStormGhost
db993697f0 Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-06 10:58:22 +02:00
MetalStormGhost
9135a91bb9 Added Pretense icon, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-06 10:58:22 +02:00
tmz42
a30bfd2a45
tmz campaign updates (#239) 2024-02-04 14:57:50 +01:00
MetalStormGhost
33cfcd211a Removed IDF Mods Project Iron Dome mod artillery assets, since they are not included in the IDF Assets Pack mod which is currently supported in Retribution. 2024-02-01 23:29:18 +01:00
MetalStormGhost
ca98183e94
IDF Assets Pack support v1.1 (#233)
* Updated Irondome support to IDF Assets Pack V1.1, which includes the David's Sling.

* Added an Israel 2017 faction with the David's Sling.

* IDF Assets Pack air defence presets and assets are now correctly removed from the faction when the mod is disabled.

* Removed the Iron Dome mod rocket launchers:
- "9M22U - 122mm Grad"
- "9M27F - 229mm Uragan"
- "9M55F - 300mm Smerch"

These were added to the Iron Dome Mod V1.2 in order for the radar to recognize them and be able to intercept them (these are limitations of DCS), so new rockets were added. However, they don't exist in the IDF Assets Pack.

* IronDome to IDF-Assets migration

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-01-28 17:35:24 +00:00
Raffson
93ec459460
Fix bug introduced by AI unlimited fuel option
Since the unlimited fuel option would add the option before the threat-reaction option, this result into a false assertion when using EWJ
2024-01-07 15:04:50 +01:00
MetalStormGhost
4d4f4d1930
F-4B/C mod support v2.8.7.204 (#217)
* Rename     pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename     pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)

* Rename     pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)

* Support for the updated F-4B/C mod

Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.

* F-4 mod support update to 2.8.7.201

* Updated QGeneratorSettings.py and the changelog.

* Updated F-4B and F-4C loadouts.

* Added the Phantom to some additional factions.

* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204

The pydcs export for the latest patch was identical, which means it's also supported.

* Migrator change for renamed F-4B/C folder

---------

Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-12-28 12:50:24 +01:00
Raffson
387f72ace2
Adjust clusterWeaps table to match clusterDamage table
Should fix script errors reported by users
2023-12-17 18:37:21 +01:00
Raffson
b35e0c26d6
Fix wrong name 2023-12-17 17:37:15 +01:00
Raffson
7d95e3e2fe
Add new units to skynet script 2023-12-17 17:37:14 +01:00
Raffson
9c40506728
Add units to mobile-SAM plugin-options 2023-12-17 17:36:57 +01:00
MetalStormGhost
60859d39c1 Fixed the Channel landmap. 2023-12-01 21:14:36 +01:00
MetalStormGhost
8740df65c4
F/A-18E/F Super Hornet AI Tanker mod support (#220)
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).

* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.

* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.

* Updated the pydcs extension to version 1.4.
2023-11-26 20:16:11 +01:00
tmz42
26b15c66b8 Small campaign alterations - Retake The Falklands and Scenic Merge 2023-11-26 20:13:02 +01:00
tmz42
04ac3d51b3
Added US Navy Squadrons Bulls and Swordsmen (#221)
Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
2023-11-25 13:18:54 +02:00
Raffson
1c609e1b70
Formatting 2023-11-19 18:13:46 +01:00
Raffson
5de863fbb8
Update F-15ESE payloads 2023-11-19 16:19:17 +01:00
Raffson
5043a1b8ac
Fix wrong check 2023-11-18 20:32:06 +01:00
Raffson
cade8f4a19
Add lost weapons back to explTable 2023-11-13 18:11:32 +01:00
Raffson
6cfa52740e
Add laser guided rockets to Splash Damage 2023-11-12 12:59:33 +01:00
MetalStormGhost
26f83cf269
Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)

New features:
 -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
 -cluster weapons support
 -helicopter gunship autocannon fragmentation effect support
 -napalm will now spawn fire on impact
 -ship radars might turn off when hit with anti-radiation missiles
 -BDA messages for splash damage

New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.

* Updated changelog.md

* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua

* Integrate splashdamageclusters into original

* Fix 'nil' exceptions

* Remove Ghosti's original implementation

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-11-12 11:36:17 +00:00
tmz42
4cbadb1d81 Tripoint : from Incirlik is actually from Incirlik now 2023-11-11 12:41:58 +01:00
tmz42
f950230fb5 Deleted B-1Bs from RTF, added Satnav to faction file 2023-11-11 12:41:58 +01:00
MetalStormGhost
f648add735 Update A-4E-C mod support to version 2.2.0.
Updated Community A-4E-C mod version pydcs extension to 2.2.0 release.
2023-11-06 20:30:10 +01:00
tmz42
470cdd64d4 Added requested changes to the PR 2023-11-06 19:48:58 +01:00
tmz42
17ee2385f3 Retake the Falklands v1 : addec campaigns + factions 2023-11-06 19:48:58 +01:00
tmz42
25ee1dfc45 Tripoint Hostility update : added carrier spawn + flights from Turkey actually start from Incirlik 2023-11-06 19:48:58 +01:00
Thomas MONZIE
859af22d2c Faction correction - Removed SA10 Mobile + Castle Class 2023-10-25 17:37:29 +02:00
Thomas MONZIE
da1a820d45 Allied Sword - Minor error correction 2023-10-25 17:37:29 +02:00
Raffson
e3dcf8e547
Add new units 2023-10-21 21:27:42 +02:00
Starfire13
6f1ee9561b
Final Countdown 2 update for campaign inversion
Fixes incorrect airfield assignment when campaign is inverted
2023-10-21 21:27:41 +02:00
Thomas MONZIE
f5bee7cc5d Sync Strike Eagle Squadrons from Liberation 2023-10-16 22:06:44 +02:00
tmz42
b2c38f454f
Correct Squadron sizes for Fuzzle's campaigns + new campaign 'Scenic Merge' (#212)
* Corrected Squadron sizes for Fuzzle's campaigns + Scenic Merge

* Scenic Merge - Set performance to an accurate 3

---------

Co-authored-by: Thomas MONZIE <thomas.monnzie@gmail.com>
Co-authored-by: tmz42 <tmz42@users.noreply.github.com>
2023-10-12 18:05:58 +00:00
Raffson
e04f23bf15
Streamlining 2023-10-07 22:46:16 +02:00
Starfire13
625c4f2dfb
New version of Exercise Bright Star with carrier 2023-10-07 20:55:09 +02:00