1467 Commits

Author SHA1 Message Date
tmz42
60fafd262d
Small update for Scenic Route I + Tomcat Livery Sets (#276) 2024-03-24 11:27:45 +01:00
MetalStormGhost
e9832b5d82
Super Étendard mod support v2.5.5 (#273)
* Implemented support for the VSN Super Étendard v2.5.5

* Updated changelog and renamed the banner.

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-03-16 14:55:50 +00:00
Starfire13
147136c41a
Add PMC Russian Hard faction (#272) 2024-03-16 15:49:04 +01:00
MetalStormGhost
6204dd4e72
F9F Panther mod support (version v2.8.7.101) (#226)
* Added F9F Panther mod support (version v2.8.7.101). Still missing loadouts and icon+banner.

* Added missing import in pydcs_extensions/__init__.py

* Added a banner and icon for the F9F Panther, credit for the banner to Jim over at the Century Series Discord. VSN Century Series logo used with permission. Also added loadouts for the F9F Panther and fixed the mod settings for it.
2024-03-16 15:47:04 +01:00
Starfire13
dc3e7e790b
Campaign updates for chopper escort autoplan support (#271) 2024-03-09 21:57:45 +01:00
Starfire13
7a3ca43514
Update Grabthar's Hammer miz (#270) 2024-03-03 11:43:45 +01:00
Starfire13
707c0793a3
Update Grabthars_hammer.yaml to fix Hokum III name (#269) 2024-03-03 11:42:15 +01:00
Raffson
697aef2aef
Import beacons 2024-03-01 22:11:41 +01:00
Raffson
95580a6cef
Compatibility fix for lua5.4 2024-03-01 22:11:14 +01:00
Starfire13
93c5cb767e
Exercise Bright Star - avoid Nevatim due to DCS bug (#267)
https://forum.dcs.world/topic/335545-29-nevatim-ramp-starts-still-bugged/
2024-02-25 14:04:03 +01:00
Starfire13
0f23a526eb
Add CH-47 and UH-60 to Bluefor Modern (#266) 2024-02-25 14:01:02 +01:00
Starfire13
65b2db0ece
Add files via upload (#264) 2024-02-25 11:26:26 +01:00
Raffson
b737f4e00c
Guard against nil values 2024-02-24 22:05:13 +01:00
Raffson
d3d4acd806
Indicate performance impact for DCS Dismounts 2024-02-24 14:30:21 +01:00
Starfire13
f1920d3bad
Add FCR to new loadout slot for Apache Blk II (#263) 2024-02-23 23:43:03 +01:00
holyorangejuice
e7796be586 WRL Campaign and Faction Update
Overhauls to 1.2 on missions. Removed small error in faction.
2024-02-20 18:10:32 +01:00
tmz42
f7b34d2d79 Update Retake the Falklands - Add F-14A, add strike targets. 2024-02-19 19:31:32 +01:00
Starfire13
f54993f579
Update Exercise Bright Star OPFOR faction and squadron distribution (#259) 2024-02-19 07:55:53 +01:00
Starfire13
84b61b271b
Updates for all of Starfire's campaigns (#258) 2024-02-18 13:22:21 +01:00
Starfire13
6571db3001
Add Egypt faction for Exercise Bright Star + Combined USA faction for Final Countdown II (#257) 2024-02-18 13:16:44 +01:00
Starfire13
3d98aaaae0
Add files via upload (#256) 2024-02-18 11:35:56 +01:00
Starfire13
581df54fe2
Add files via upload (#255) 2024-02-18 11:35:27 +01:00
Starfire13
e362b15c02
Add files via upload (#254) 2024-02-18 11:35:02 +01:00
Starfire13
738b0dffc5
Add DEAD mission type to Blackshark and Blackshark III choppers and update loadouts (#253) 2024-02-18 10:31:22 +01:00
Starfire13
56899985cd
Add DEAD mission type to Apache and update loadouts (#252) 2024-02-18 10:26:52 +01:00
Raffson
fd6d81e3ad
Update MIST to 4.5.122 2024-02-16 22:07:50 +01:00
Raffson
d9479be12e
Max out airbase_threat_range in scenic_merge 2024-02-12 00:06:58 +01:00
Raffson
76a077d38f
Fix wrong names of CTLD-zones at Wadi al Jandali 2024-02-11 17:24:55 +01:00
Starfire13
747ccae023
S3B tasks update (#249)
* Add files via upload

* Add files via upload

* Adjust Strike & Remove OCA/Runway

Strike ->10xMk82 for better effect
OCA/Runway removed because S-3B doesn't support Runway Attack. As long as we don't implement some system to use the carpet bombing task as an alternative (note that this would need markers for representing the ends of runways), Ground Attack is no good to us...

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 13:54:03 +00:00
Starfire13
06242a433c
Update B-52 loadout after ED's recent rework of the aircraft (#250)
* Add files via upload

* Use Mk82s exclusively in OCA/Runway payload

Combining different types of dumb bombs isn't quite supported by the AI (yet)

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 12:12:41 +00:00
tmz42
a30bfd2a45
tmz campaign updates (#239) 2024-02-04 14:57:50 +01:00
MetalStormGhost
33cfcd211a Removed IDF Mods Project Iron Dome mod artillery assets, since they are not included in the IDF Assets Pack mod which is currently supported in Retribution. 2024-02-01 23:29:18 +01:00
MetalStormGhost
ca98183e94
IDF Assets Pack support v1.1 (#233)
* Updated Irondome support to IDF Assets Pack V1.1, which includes the David's Sling.

* Added an Israel 2017 faction with the David's Sling.

* IDF Assets Pack air defence presets and assets are now correctly removed from the faction when the mod is disabled.

* Removed the Iron Dome mod rocket launchers:
- "9M22U - 122mm Grad"
- "9M27F - 229mm Uragan"
- "9M55F - 300mm Smerch"

These were added to the Iron Dome Mod V1.2 in order for the radar to recognize them and be able to intercept them (these are limitations of DCS), so new rockets were added. However, they don't exist in the IDF Assets Pack.

* IronDome to IDF-Assets migration

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-01-28 17:35:24 +00:00
Raffson
93ec459460
Fix bug introduced by AI unlimited fuel option
Since the unlimited fuel option would add the option before the threat-reaction option, this result into a false assertion when using EWJ
2024-01-07 15:04:50 +01:00
MetalStormGhost
4d4f4d1930
F-4B/C mod support v2.8.7.204 (#217)
* Rename     pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename     pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)

* Rename     pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)

* Support for the updated F-4B/C mod

Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.

This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.

The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.

The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.

When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.

* F-4 mod support update to 2.8.7.201

* Updated QGeneratorSettings.py and the changelog.

* Updated F-4B and F-4C loadouts.

* Added the Phantom to some additional factions.

* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204

The pydcs export for the latest patch was identical, which means it's also supported.

* Migrator change for renamed F-4B/C folder

---------

Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-12-28 12:50:24 +01:00
Raffson
387f72ace2
Adjust clusterWeaps table to match clusterDamage table
Should fix script errors reported by users
2023-12-17 18:37:21 +01:00
Raffson
b35e0c26d6
Fix wrong name 2023-12-17 17:37:15 +01:00
Raffson
7d95e3e2fe
Add new units to skynet script 2023-12-17 17:37:14 +01:00
Raffson
9c40506728
Add units to mobile-SAM plugin-options 2023-12-17 17:36:57 +01:00
MetalStormGhost
60859d39c1 Fixed the Channel landmap. 2023-12-01 21:14:36 +01:00
MetalStormGhost
8740df65c4
F/A-18E/F Super Hornet AI Tanker mod support (#220)
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).

* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.

* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.

* Updated the pydcs extension to version 1.4.
2023-11-26 20:16:11 +01:00
tmz42
26b15c66b8 Small campaign alterations - Retake The Falklands and Scenic Merge 2023-11-26 20:13:02 +01:00
tmz42
04ac3d51b3
Added US Navy Squadrons Bulls and Swordsmen (#221)
Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
2023-11-25 13:18:54 +02:00
Raffson
1c609e1b70
Formatting 2023-11-19 18:13:46 +01:00
Raffson
5de863fbb8
Update F-15ESE payloads 2023-11-19 16:19:17 +01:00
Raffson
5043a1b8ac
Fix wrong check 2023-11-18 20:32:06 +01:00
Raffson
cade8f4a19
Add lost weapons back to explTable 2023-11-13 18:11:32 +01:00
Raffson
6cfa52740e
Add laser guided rockets to Splash Damage 2023-11-12 12:59:33 +01:00
MetalStormGhost
26f83cf269
Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)

New features:
 -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
 -cluster weapons support
 -helicopter gunship autocannon fragmentation effect support
 -napalm will now spawn fire on impact
 -ship radars might turn off when hit with anti-radiation missiles
 -BDA messages for splash damage

New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.

* Updated changelog.md

* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua

* Integrate splashdamageclusters into original

* Fix 'nil' exceptions

* Remove Ghosti's original implementation

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-11-12 11:36:17 +00:00
tmz42
4cbadb1d81 Tripoint : from Incirlik is actually from Incirlik now 2023-11-11 12:41:58 +01:00