292 Commits

Author SHA1 Message Date
SnappyComebacks
a53a648a63 Add plannable tankers.
This Pull Request lets users plan Tanker flights.

Features:

- Introduction of `Refueling` flight type.
- Tankers can be purchased at airbases and carriers.
- Tankers get planned by AI.
- Tankers are planned from airbases and at aircraft carriers.
- Tankers aim to be at high, fast, and 70 miles from the nearest threat.
  (A10s won't be able to tank)
- Tankers racetrack orbit for one hour.
- Optional Tickbox to enable legacy tankers.
- S-3B Tanker added to factions.
- KC-130 MPRS added to factions.
- Kneeboard shows planned tankers, their tacans, and radios.

Limitations:

- AI doesn't know whether to plan probe and drogue or boom refueling
  tankers.
- User can't choose tanker speed.  Heavily loaded aircraft may have
  trouble.
- User can't choose tanker altitude.  A-10s will not make it to high
  altitude.

Problems:

- Tanker callsigns do not increment, see attached image.  (Investigated:
  Need to use `FlyingType.callsign_dict`, instead of just
  `FlyingType.callsign`.  This seems like it might be significant work
  to do.).
- Having a flight of two or more tankers only spawns one tanker.
- Let me know if you have a solution, or feel free to commit one.

https://user-images.githubusercontent.com/74509817/120909602-d7bc3680-c633-11eb-80d7-eccd4e095770.png
2021-06-09 21:14:10 -07:00
bgreman
3188994261 Gripen mod support.
(cherry picked from commit 0220fa4ff6c0f99216b5d74724d341908290cf36)
2021-06-08 20:49:24 -07:00
Dan Albert
b74f60fe0e Stagger packages in units of seconds, not minutes.
Missions with very large numbers of packages and short mission windows
would raise an exception here because we couldn't schedule more
frequently than once a minute. Switch to using seconds instead of
minutes to avoid that problem. If there are more packages than there are
seconds in the mission the game is broken for other reasons.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1154
2021-06-05 13:50:28 -07:00
Dan Albert
a0833e8943 Allow selection of auto-assigned mission types.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1176
2021-06-04 17:50:21 -07:00
Dan Albert
558502d8ea Convert flight creator to pilot roster.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1143
2021-06-04 17:01:29 -07:00
Dan Albert
77ddd5ed78 Don't include off-map spawns for AEW&C planning. 2021-05-31 20:00:10 -07:00
Dan Albert
d498bb9cff Give AEW&C a significant buffer from threats. 2021-05-31 15:33:21 -07:00
Dan Albert
2d0929cd69 Plan AEW&C in safer locations.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1119
2021-05-31 14:57:25 -07:00
Dan Albert
355e6e1d15 Fix several cases of wrongly using broken runways.
The usual symptom here was the game breaking when a carrier is
destroyed. The carrier would no longer be operational but missions would
be assigned there that could not generate flight plans.
2021-05-31 14:13:33 -07:00
Dan Albert
4055b06e71 Clean up and rename ControlPoint.for_airbase. 2021-05-30 21:17:12 -07:00
Dan Albert
e6b9a73d03 Improve AI air defense target prioritization.
Target the air defenses whose *threat ranges* come closest to friendly
bases rather than the closest sites themselves. In other words, the
SA-10 that is 5 miles behind the SA-6 will now be the priority.

This also treats EWRs a bit differently. If they are not protected by a
SAM their detection range will be used for determining their "threat"
range. Otherwise a heuristic is used to determine whether or not they
can be safely attacked without encroaching on the covering SAM.
2021-05-28 19:27:02 -07:00
Dan Albert
5b271df66f Propagate planning error for package waypoints.
We did this for the flight plan itself, but did not if the package
waypoints failed to generate.

https://github.com/dcs-liberation/dcs_liberation/issues/1140
2021-05-28 17:26:31 -07:00
Dan Albert
d4e843983d Add more tracing for turn processing.
Most of the time (1-2 seconds) is going to flight plan layout. There
don't seem to be any easy opportunities for improvement.
2021-05-28 15:31:33 -07:00
Dan Albert
1795ed7617 Limit squadron tasks to those of the aircraft.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-27 20:27:45 -07:00
Dan Albert
e8edb31be3 Revert "Don't assign pilots to unused aircraft."
The unitmap needs to account for this.

This reverts commit dae3835eb0ef8571d15f8df515587578d8d40381.
2021-05-27 20:02:39 -07:00
Dan Albert
45befd440c Consider squadron for task capability checking.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-27 19:58:45 -07:00
Dan Albert
d7768f86d3 Obey squadron mission types in auto-planning.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-27 19:58:45 -07:00
Dan Albert
dae3835eb0 Don't assign pilots to unused aircraft.
These "flights" are only created so that we can spawn the aircraft on
the ramp for OCA strikes. They shouldn't have pilots assigned.
2021-05-27 19:58:45 -07:00
Dan Albert
4ec11ddea5 Auto-ASAP player packages based on preferences.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-27 16:04:51 -07:00
Dan Albert
ac4a7441e9 Add predefined squadron support.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-27 00:23:40 -07:00
Dan Albert
1b7a225f9d Replace client count with player pilots.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-26 20:33:23 -07:00
Dan Albert
8b8e018521 Fix cases where pilots were not returned.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-26 18:49:19 -07:00
Dan Albert
9c2bad85d5 Show number of missing pilots in the UI.
https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-26 17:49:53 -07:00
Dan Albert
4147d2f684 Initial squadrons implementation.
Doesn't actually do anything yet, but squadrons are created for each
aircraft type and pilots will be created as needed to fill flights.

https://github.com/dcs-liberation/dcs_liberation/issues/276
2021-05-26 17:49:53 -07:00
Dan Albert
4939faf5fa Schedule SEAD with a one minute lead time. 2021-05-25 22:53:57 -07:00
Dan Albert
e6e31fd234 Actually ASAP the ASAP packages.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1117
2021-05-25 14:23:00 -07:00
Brock Greman
d242079a74 Making Sweep flight types have appropriate aircraft 2021-05-25 13:20:47 -07:00
Dan Albert
c255aee3b9 Make default AEW&C missions ASAP. 2021-05-24 17:21:33 -07:00
Dan Albert
b7b3b35816 Make some waypoint types undraggable.
None of these (takeoff, landing, divert, bullseye, precise target
locations) can be usefully moved, so prevent it.
2021-05-24 16:45:21 -07:00
Dan Albert
fa321c7ddc Don't plan SEAD when only a search radar remains. 2021-05-23 13:15:42 -07:00
Dan Albert
a4fbcd2d02 Update pydcs for loadout loading fix. 2021-05-23 13:07:16 -07:00
Dan Albert
eedb5c26a9 Ignore non-escorted regions when planning escorts.
We shouldn't consider the non-escorted parts of the flight path when
checking for threats to determine if escorts should be used or not,
since escorts can't help in those areas anyway. This was causing escorts
to be overly requested since the bullseye is now a part of the
"flight plan", but could have also triggered for divert waypoints, or
for aircraft taking off in a retreat from a threatened location.
2021-05-23 13:01:44 -07:00
Dan Albert
ddd6e7d18f Improve detection of functional radar SAMs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1109
2021-05-23 13:01:44 -07:00
Dan Albert
7450a6b7eb Configure more loadout fallbacks. 2021-05-22 20:12:56 -07:00
Dan Albert
16fff8d87a Fall back to SEAD loadout for SEAD escort.
These usually do not need to differ.
2021-05-22 17:11:10 -07:00
Dan Albert
a789f58068 Allow SEAD escorts against broken SAMs and EWRs. 2021-05-22 15:37:31 -07:00
Dan Albert
57fe5c04ec Improve DEAD mission planning.
We don't need to include a SEAD flight in missions against EWRs or SAMs
that no longer have a radar.

Also plan DEAD missions against air defenses that have no radars.
Previously we would never finish killing launcher only sites (which
cannot defend any more, but are cheaper to return to working order than
a fully destroyed site) nor would we plan DEAD against IR SAMs or AAA.
2021-05-22 14:56:18 -07:00
Dan Albert
3a08944c99 Use the CAS DCS type for SEAD so F-14s can do it.
The CAS task type appears to be a superset of the SEAD task in every
way. Larger task variety as well as larger aircraft pool.
2021-05-22 14:27:30 -07:00
Dan Albert
b6154b273c Differentiate SEAD and SEAD escorts.
SEAD suppresses the package's target. SEAD escort protects the package
from any SAM threat along its flight path.
2021-05-22 14:24:13 -07:00
Dan Albert
e332bff362 Decrease error margin on TOT planning.
Everyone seems to do pretty okay generally, with the exception of
estimating ground ops time, which I've also increased (and is a
non-issue for runway/air start defaults).
2021-05-22 01:11:28 -07:00
Dan Albert
59e03434e4 Increase flight speeds to mach 0.85 or 85% of max.
Everyone seems a bit slow, generally. 0.85 is probably a better cruise
speed for supersonic jets and 85% of max is probably fine for subsonic.
2021-05-22 01:10:23 -07:00
Dan Albert
2ca0edf5fd Increase estimate for airfield ground ops.
5 minutes is pretty optimistic at most airfields.
2021-05-22 01:09:43 -07:00
Dan Albert
f80b948fb1 Fix loadout downgrading bugs.
If the pylon had no weapon this would raise, and if no replacement was
found we wouldn't clear the pylon.
2021-05-20 21:10:02 -07:00
Dan Albert
d4c27da892 Move the strike eagle down the CAP list.
Most of the pylons are not actually capable of carrying air to air
missiles.
2021-05-20 20:12:49 -07:00
Dan Albert
a382e74a89 Set up bullseye early, create waypoints.
Setting this up as part of the game makes it possible for us to show in
the UI.

https://github.com/dcs-liberation/dcs_liberation/issues/136
2021-05-20 18:29:35 -07:00
Dan Albert
2a77f57aa4 Improve AI strike targeting.
We were setting up all the correct *target* waypoints but the AI doesn't
use the target waypoints; they use the targets property of the ingress
waypoint. This meant that the flight plan looked correct in the UI and
was correct for players but the tasks were set up incorrectly for the AI
because building TGOs are aggravatingly multiple TGOs with the same name
in the implementation.

Mission targets now enumerate their own strike targets so that this
mistake is harder to make in the future.

This won't be perfect, the AI is still not able to parallelize tasks and
since buildings aren't groups they can only attack one structure at a
time, but they'll now at least switch to the next target after hitting
the first one.

As a bonus, stop bombing the dead buildings.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/235
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/244
2021-05-19 23:33:15 -07:00
Dan Albert
edfc879b41 Reorder some CAS aircraft priorities.
Move the harrier up, and the F-14s and B-1 down.
2021-05-18 21:04:11 -07:00
Dan Albert
0879d1da0d Use the best aircraft rather than first found.
The priority list was guiding the purchase decision which largely meant
that this was working correctly, but there were suboptimal cases where
the list was being taken in FIFO order by purchased type. This fixes the
search to be locally optimal, although this does still mean that a worse
but closer aircraft will be chosen over a better but slightly farther
away aircraft. We'd need to have a quality vs distance rating to do
better.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/755
2021-05-18 21:01:26 -07:00
Dan Albert
a0d9bf0f26 Add Ju-88 to the CAS, strike, and DEAD lists.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1008
2021-05-18 19:51:27 -07:00
Schneefl0cke
dcbe12f1af
Changed latest planned flight to desired game settings. 2021-05-18 11:54:56 -07:00