3481 Commits

Author SHA1 Message Date
MetalStormGhost
410077467b
Marianas campaigns 2.7.7.14727
Updated Marianas Mount Barrigada and Landing at Agat campaigns to DCS World 2.7.7.14727 open beta.
2021-10-23 12:20:55 -07:00
Dan Albert
14769c0350 Fix type errors with Flight.start_type in the UI.
Also reorders the enum so that iteration shows the order we want in the
UI by default.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1672
2021-10-23 12:19:20 -07:00
Dan Albert
b728fcc2d6 Clean up mission result handling. 2021-10-22 14:36:51 -07:00
Dan Albert
74291271e3 Move mission generation code into game.
Operation has been renamed MissionGenerator and is no longer a static
class.
2021-10-22 13:48:43 -07:00
Dan Albert
b0787d9a3f Build a proper type for StartType. 2021-10-22 11:42:13 -07:00
Dan Albert
be69d17345 Move Flight and its related components out of gen. 2021-10-22 11:30:28 -07:00
Dan Albert
52b9656a1a Remove no-op code.
We won't have set late activation until after this function is called,
and that part does it correctly by checking the player preferences.
2021-10-22 11:30:27 -07:00
Dan Albert
46bf952562 Add Forrestal support, use in US 1975.
https://github.com/dcs-liberation/dcs_liberation/issues/1657
2021-10-22 10:11:15 -07:00
Dan Albert
822d737f65 Adapt to pydcs update.
https://github.com/dcs-liberation/dcs_liberation/issues/1657
2021-10-22 00:13:33 -07:00
Dan Albert
d656ec3220 Update pydcs.
https://github.com/dcs-liberation/dcs_liberation/issues/1657
2021-10-22 00:10:20 -07:00
Dan Albert
a2140b915f Flip main/detail text boldness.
Emphasize the main item text and leave the fine print as fine print.
2021-10-21 22:27:35 -07:00
Dan Albert
6dae5b98d5 Fix carrier option not taking effect this turn.
This really shouldn't need to happen but I don't feel like rewriting the
culling code right now. There's no reason for these to be persisted to
the Game at all, we should be generating these once they're needed.
2021-10-21 20:05:07 -07:00
Dan Albert
626740366b Port the mission generator settings to auto.
Done now. Not porting the cheat menu because it contains non-settings
elements as well.
2021-10-21 19:54:58 -07:00
Dan Albert
a618f00662 Port the campaign management page to auto.
Also fixes the oversight in the previous commit where float options were
not saved when changed.
2021-10-21 19:16:47 -07:00
Dan Albert
7bec4c62f7 Generate settings pages automatically.
This adds metadata to settings fields that can be used to automatically
generate the settings window. For now I have replaced the Difficulty
page. Will follow up to replace the others.
2021-10-21 18:30:56 -07:00
Dan Albert
39fae9effc Update MissionScripting.original.lua.
We don't really even need this. Some cleanup of the replacer could just
keep the original contents in memory, but this will do for now.
2021-10-21 15:50:52 -07:00
Dan Albert
3c145cf2ff Updates for Fuzzle's campaigns and squadrons.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1664
2021-10-21 15:23:49 -07:00
Dan Albert
ad6f3ef8cc Update for Northern Russia campaign.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1663
2021-10-21 15:22:18 -07:00
MetalStormGhost
79839f83a0
Change AI Su-33 carrier flights to "Takeoff from runway".
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1352
2021-10-20 19:11:22 +00:00
Johan Aberg
17011820de
Fix crash if log window is open when entering mission.
Use signal to append text to LogWindow to avoid crash from crossing thread boundaries.
Change modal flag to enable interacting with LogWindow while the mission is running

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1493
2021-10-19 17:04:16 -07:00
Dan Albert
551ea728fc Update Skynet to 2.3.0.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1658
2021-10-18 17:02:14 -07:00
Dan Albert
d4f77f6588 Fix changelog sorting. 2021-10-18 17:01:32 -07:00
Dan Albert
8fe7551176 Update pydcs with radio preset fix.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1596
2021-10-18 16:57:43 -07:00
Dan Albert
e47276ce2e Fix config file name. 2021-10-17 19:50:15 -07:00
Dan Albert
fd1463eb4c Disable the blank issue template.
Why do we even have that lever?
2021-10-17 19:38:45 -07:00
Dan Albert
d5eaa4d091 Add a preferred_start_date for campaigns.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1079
2021-10-17 17:37:23 -07:00
Dan Albert
b174e668f4 Fix day being off-by-one on turn zero.
Doesn't have any real effect since no mission can be generated for that
turn, but shows up wrong in the top bar.
2021-10-17 17:33:29 -07:00
Dan Albert
fd49d213c2 Load custom campaigns from the user directory.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1311
2021-10-17 16:48:19 -07:00
Dan Albert
bbeb80fc48 Give aircraft purchase the majority of the window.
This makes long squadron names more likely to fit. I also added a
horizontal scroll bar for the cases when this still isn't enough space
and made the vertical scroll bar only appear when necessary. Typically
aircraft purchase menus are neither wide enough for long enough to need
either scroll bar.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1592
2021-10-17 13:28:02 -07:00
Dan Albert
702e29b54b Fix case of unused aircraft not spawning.
This function was exiting too early causing unused aircraft to stop
being spawned at *any* airfield as soon as the first full airfield was
found.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1566
2021-10-17 13:03:15 -07:00
Dan Albert
0fd911feb1 Fix some CAS planning quirks.
CAS would never be planned for turn 0 because there were no enemy ground
units, so a breakthrough attack was planned and CAS was considered
unnecessary. Fix that by rejecting all frontline stance tasks when there
are no *friendly* ground units to command.

Another issue is that CAS missions were being planned even when there
were no enemy front line forces. Skip planning in that case except on
turn 0 since we expect there to be enemy ground units on turn 1.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1629
2021-10-17 12:31:12 -07:00
Dan Albert
39234adff7 Update Allied Sword campaign miz.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1655.
2021-10-17 11:27:07 -07:00
Dan Albert
e45505b406 Note PR #1600 in the changelog. 2021-10-17 11:23:24 -07:00
Dan Albert
b1eb876572 Note PR #1646 in the changelog. 2021-10-17 11:21:45 -07:00
Dan Albert
7e66aa16f7 Fix submerged ammo depot in Black Sea.
Not sure if this was originally an accidental extra ammo depot or if it
was intended to belong to Sochi, but I've moved it to Sochi to increase
the difficulty at the first front.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1644
2021-10-17 11:16:40 -07:00
Dan Albert
35b30a01ed Fix flight resizing when switching aircraft.
No idea why we were only resetting this if the max was >= 2. Instead,
always reset the flight to the default size when switching aircraft. The
default for anything capable of a two-ship is two, but limit based on
the airframe's group size limit and the number of aircraft available.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1593
2021-10-14 21:03:55 -07:00
Dan Albert
76b3ff5f6e Override squadron base preferences when named.
This allows campaign designers to forcibly place specific squadrons at
bases that they would not normally be assigned to, such as assigning
CV-only squadrons to the shore. The airframe itself must be compatible
with the location type, so A-10s still may not be assigned to carriers.

This change only applies to squadrons that are named explicitly. There's
no need for squadrons defined by type because a squadron will always be
generated to fit the need if no pre-defined squadron is found.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1621
2021-10-14 20:49:18 -07:00
Starfire13
5e5f249bd2
Starfire's Campaigns 9.0 Update (#1654) 2021-10-13 22:51:13 -07:00
Dan Albert
ce57acb9d6 Update Fuzzle's campaigns and supporting content.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1651
2021-10-13 17:45:49 -07:00
MetalStormGhost
2a79e4a4e5
Force carrier planes to start at +1s (#1600)
Forces carrier planes with original start_time of zero seconds to have a start time of 1 second. This will prevent them from spawning on the 'sixpack' and functions as a workaround for a DCS problem (deadlock / traffic jam).

Fixes #1309.
2021-10-13 17:10:17 -07:00
ghost
7f948465a4 Added a missing call to commit_cargo_ship_losses when committing mission results, fixing a problem which caused lost ground units on sinked cargo ships to not register. 2021-10-13 17:04:49 -07:00
ghost
a24ab63fc7 Changed "range" to "max_range" on several aircraft .yaml files since that is the key which is actually evaluated in the code. 2021-10-13 17:03:59 -07:00
MetalStormGhost
643718be23
Two Marianas Guam campaigns (#1652)
This PR contains two new campaigns for the Marianas terrain, depicting capture of the island of Guam. The first has BLUFOR start after landing at Agat and requires a carrier/LHA capable BLUFOR faction, because there are no land based airbases captured initially. The second has about half of the island already in control, enabling BLUFOR land based aircraft to operate from Antonio B Won Pat (and can also be used by WWII factions). Both campaigns support inversion.

Credit to Dank Williams, the campaigns were heavily inspired by his Marianas insurgency campaign and contain some ground units placed by him, used with permission of course.

They are by no means historical and contain a relatively large number of FOBs compared to only having two airfields. The routes zig-zag a bit since space is limited on the island and I had to place the FOBs far enough from each other to clear the capture zone radius.

The two other airfields on Guam, Orote and Andersen Northwest Field, have FARPs, enabling helicopter operations as well as rearming and refueling for player fixed wing flights (but no mission starts or AI takeoffs).

Included are also two WWII factions which don't require the WWII asset pack. The "Japanese" faction consists of German/Russian equipment with stock Japanese liveries.
2021-10-13 17:01:54 -07:00
C. Perreau
d4d6ee3d26
Merge pull request #1645 from MetalStormGhost/mi24_hind_campaign_squadrons
Changed the Mi-24 squadrons of 2 campaigns
2021-10-12 22:29:57 +02:00
Khopa
4399e10cef SA-5 support 🚀 2021-10-12 22:26:59 +02:00
ghost
519f0542dd Changed the Mi-24 squadrons of 2 campaigns from:
- Mi-24P Hind-F
        - Mi-24P Hind-E
to:
        - Mi-24P Hind-F
        - Mi-24V Hind-E
fixing a problem which caused Mi-24V no not show up in the campaign.
2021-10-08 20:42:28 +03:00
Khopa
9456fd77d1 Updated Mozdok to Maykop campaign to v9 2021-09-21 22:27:50 +02:00
Khopa
37874d82f2 Pydcs : Switched to the pydcs version from the official repo 2021-09-21 21:24:44 +02:00
Khopa
9f2a9bf458 pydcs version : Use temporary version with mosquito flyable fix 2021-09-19 23:30:57 +02:00
Khopa
43a8897c28 Added MosquitoFBMkVI support (use campaign operation dynamo) 2021-09-19 02:05:08 +02:00