* Change indentation of register_special_waypoints (put out of loop)
* Added Strike Targets as F-15E Mission Target points (Set/Mission 1)
* Set up check for ASM : only if non-human flight lead. Add targets to the kneeboard.
* Generate multiple sets (i-e M2.1) for situations where the number of points is more than 8.
Added check condition to kneeboard (otherwise, may result in multiple writes).
* Change name of register_special_waypoints to register_special_strike_points
Add register_special_ingress_points method for special IPs and add to the appropriate classes
* Add changelog entry for Tomcat's IP wpt
* Avoid depending on client slots for special wpts injection
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Co-authored-by: tmz42 <thomas.monnzie@gmail.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.
Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.
This also:
* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
During package planning we don't care about the details of the flight
plan, just the layout (to check if the layout is threatened and we need
escorts). Splitting these will allow us to reduce the amount of work
that must be done in each loop of the planning phase, potentially
caching attempted flight plans between loops.
Split the oversized file into one per plan type. This also moves the
layout responsibility out of the oversized FlightPlanBuilder and into
each flight plan type file.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.
This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.
For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.
This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).
Fuel states do not currently account for distance traveled during fast
forward. That will come later.
https://github.com/dcs-liberation/dcs_liberation/issues/1681