* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).
* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.
* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.
* Updated the pydcs extension to version 1.4.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.
This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
* Helicopter waypoint altitude configurable
Added a new option in Settings: Helicopter waypoint altitude (feet AGL).
It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain.
* black?
* Distinguish cruise/combat altitudes for helicopters
Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight.
* Update changelog.md
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Use the new data from pydcs to improve the properties UI:
* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
When a new payload file would be saved, the subsequent flight would always throw an exception (until Retribution would be restarted) because the payload_cache wasn't updated until now.
Added a check for the existence of a payloads folder. Also made the _save_payloads lookup and path generation the same as _backup_payloads method to have consistency.