Tune turbulence values.
Modify the range of values used to choose a wind speed.
Wind speed at high elevation IRL can range from 20 to 160 knots around the globe.
You may see wind speed generated here up to 100+ knots, but generally around 40 or so.
IRL wind speed appears to depend on the latitude of the sun, not in this implementation.
Note increased wind speeds in the changelog.
Limit wind speed to 97 knots.
Made minor adjustments to wind speed calculation.
Calculate turbulance.
Turbulance is based off time of day, and day of year.
Each theatre may adjust their turbulance parameters.
Spell turbulence correctly.
Indicate current supported version of F-104, which was forgotten during the update introduced after the addition of the livery scanner
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
It replaces the FRONTLINE_LENGTH constant, which was used previously. The default setting for the frontline length has been set to match the FRONTLINE_LENGTH value (80 km), but I feel the default should be a bit shorter. Discussion on the topic would be welcome.
3 items handled:
- Enable/Disable player checkbox if (not) flyable
- Disable player list in air wing config dialog for non-flyable aircraft
- Update changelog
Last version of pydcs was missing flyable aircraft, specifically the following:
- Mi-24P
- I-16
- Christen Eagle II
- Mirage-F1CE
It also removed the flyable option for the F/A-18C, i.e. the AI variant.
Note that the flyable F-18's ID is "FA-18C_hornet".
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
Instead of giving an error when a mission type which was added to the squadron is not defined in the Ai autoplanner db for the aircraft the user should be able to task the aircraft accordingly.
Updated the UH-60L loadout for version 1.3.1 and added the UH-60 to the following factions as per #2176
Israel-USN 2005 (Allied Sword)
Israel 2000
Israel 2012'ish
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD